Disconnected
April 16th, 2008Not having the internet at home is hurting this blog a lot. I might be disconnected up to at least a month, so I forgive you if you go away to never come back.
A bientot!
Not having the internet at home is hurting this blog a lot. I might be disconnected up to at least a month, so I forgive you if you go away to never come back.
A bientot!
Yesterday was the final presentation of our prototypes before a panel of industry figures, including Jordan Mechner and Benoît Sokal.
My filters let this slip through today:
barkpeeler anatomicosurgical subdistinguished recontribute epigonium advisedly subtreasury upspring
Yeah, spam bots will try to find the most remote words to distinguish themselves from most spam and thus fool our filters. It made me think, let’s all hope that spammers don’t start using algorithms like the one I’ve used on poesysteme to create new words.
Although receiving spam made with my game might be flattering, I must say.
Update:
They seem to come in herds:
redoubtably hysterogenous globoseness precartilaginous licentiousness squelchingly armature shriekily
trowlesworthite hierograph siskin zenick judger cataractwise overdeeming cornerway
educative shaglet pixilated anthodium mowland paleostylic gebur unode
phacoscope ozokerite unbitten hepialid caledonian quoteless avijja quetenite
Just lovin’it…
I haven’t been able to give any sign of life lately due to the fact that M.A.Z.E. has to be delivered monday.
I’ll manage to have a lot of info on it around wednesday, I think.
The series of conferences is drawing to an end. A quick recap on what happened yesterday and today.
Okay, it’s getting real hard to pay attention to these conferences and try to hold a deadline. So, short reviews.
This week, a little bit of our precious crunch time is being devoted to attending a series of conferences held at our school. These conferences, dubbed “Les Ateliers du Jeu Vidéo” - The Videogame Workshop were organized by all-around cool guy Jean-Michel Blottière. I’ll attempt to report on some of them.
Today, the conference was held by Jenova Chen and Kellee Santiago via video conference. They talked about how to elicit emotion in games centered around the development of their current experimental game, “flower”.

I realize that it’s been very long since I last spoke about my current project. I guess that since I’m immersed in it I can’t really see any remarkable or newsworthy events. Hence the general update.
I’ve just heard that Gary Gygax, co-creator of the Dungeons and Dragons roleplaying game, has passed away.
That man was virtually responsible for the gaming (video and other) industry’s place in the world as of now.
I feel… strange.
A week has gone since I flew back from San Francisco to France. I had to jump in the flow of life right away, which didn’t really give me time to catch up on everything that had happened in that week. Maybe what remains now is what was more important? Anyways, Sunday is always a good day to look back.