News for October 2007

Arcade Attack ‘Pinball Vs. Arcade’

I’ve just recently found a video through Gamevideos.com, which may or may not be the most awesomest video ever.

I’m sure I had dreams like this clip, it’s just funny to see it on screen.

The video is after the jump.

(more…)

Posted: October 29th, 2007
Categories: English, Gaming
Tags: , , ,
Comments: No Comments.

IGF Student Competition Entrant!

I’m proud to announce that Poesysteme  is an official IGF 2008 Student Competition Entrant.

No, actually, it’s true! Look here . Neat huh?

But then, look at the competition… Very good games all around! What a blessing/curse!

Oh well, we’ll see on “Monday, December 17th” according to the e-mail.

Posted: October 24th, 2007
Categories: English, Game Design
Tags: , , ,
Comments: No Comments.

M.A.Z.E. – The Team

Ok, so work has now officially started on M.A.Z.E., as from this tuesday.

Much can’t be said on the gameplay yet, as it is mainly in my head and it’s the other people’s job to ask the heck out of it, until everything’s been explained to everyone in everyway possible.

These are the people i’ll be working with:

(more…)

Posted: October 18th, 2007
Categories: English, To blog a prototype
Tags: , , ,
Comments: No Comments.

To blog a prototype: M.A.Z.E. (working title)

Our second year assignment at the ENJMIN is to prototype a game like we would if we wanted to sell it to someone and /or attempt to make money with it. They gave us six months with a 9-person team, something I gather is sort of close to the “real deal”.

So, then I got lucky and my pitch got selected (out of 22 pitches from students in all concentrations, 5 were kept) . To make it short, it’s a puzzle game based where you build a maze in a “Tetris” fashion for little computer-controlled heroes to have adventures in. The catch is that the further away from a hero you place the treasure, the more it will be worth when he grabs it, so you have to run your eyes through the maze you built to know where the hero will be in the future. A more thorough description will come later.

What I intend to do is to write weekly on the advance of the project, as an attempt to document the gestation of a game with publishing intentions, something that is usually kept secret in most studios.

Next week, the team!

Posted: October 10th, 2007
Categories: English, Game Design, To blog a prototype
Tags: , ,
Comments: 1 Comment.