Inexperienced people, absent hierarchy, doubtful team constitution, loose working hours, crummy machines, “almost-original” software running here and there, and of course, nobody gets paid… Many would say this is a recipe for disaster if you plan to make a game, or anything else for that matter.
And yet I think you could not craft a better environment to the creation of an innovative game prototype. No, really!
Pippa told me that SAGE were offering all of their papers for free until November 30th.
They cover a lot of subjects, but the journal that interested me the most is Games and Culture, a fairly new but already very complete publication.
To download, you need to have an account (those are free too) and a lot of time… I’m devoting this lovely and cold saturday to it.
Ok, so it’s been more-or-less one month since we started working on the game. What’s up?
First of all, it’s nice to see that there has not been any conflicts covert or open, SO FAR. Of course, it would be foolish to hope for peace and love during the whole pre-production period. This is (SPARTAAAA) the video game industry we’re talking about, after all. What has happened is a healthy mix of rational argument, open speech and open confrontation.
In the mailbox today, excellent news! (for me)
J’ai le plaisir de vous confirmer que vous avez été retenu par le jury du concours SACD – GDC pour partir à la GDC qui a lieu du 18 au 22 février, à San Francisco, Californie, USA.
Tout d’abord, bravo pour votre jeu “Poesysteme” qui a fortement impressionné le jury SACD qui s’est tenu lundi 5 novembre à Paris.
Want to know what it means exactly? More after the jump.