Archive for January, 2008

Episodic games vs episodic gameplay?

Thursday, January 31st, 2008

I was at the movies the other day (Charlie Wilson’s war - excellent film!) with my fellow “game design student” friends, and we were so enthralled by the movie’s quality that we started thinking about ways to translate that kind of experience to games.

We talked about a self contained narrative and systemic “unit”, lasting no more than two hours (and costing no more than a movie ticket?).

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No, I wasn’t abducted by tap-dancing aliens.

Monday, January 28th, 2008

There’s a reason I haven’t been able to update the blog in a month (a MONTH? that’s just no good), but it is kind of lame, so I’d rather say I’ve been too busy to even glance at my blog.

Luckily it’s partly true…

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