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	<title>Comments on: Constraint: Space</title>
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	<description>Work on Play, Play at Work</description>
	<pubDate>Tue, 06 Jan 2009 05:40:53 +0000</pubDate>
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		<title>By: Balthazar Auger &#187; Blog Archive &#187; 1 Pixel Games</title>
		<link>http://www.bauger.net/2008/06/constraint-space/comment-page-1/#comment-227</link>
		<dc:creator>Balthazar Auger &#187; Blog Archive &#187; 1 Pixel Games</dc:creator>
		<pubDate>Wed, 17 Sep 2008 18:47:13 +0000</pubDate>
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		<description>[...] pixel games are the radicalization of the spatial constraint I spoke of earlier. The goal of the exercise (because that&#8217;s what this will be, a design [...]</description>
		<content:encoded><![CDATA[<p>[...] pixel games are the radicalization of the spatial constraint I spoke of earlier. The goal of the exercise (because that&#8217;s what this will be, a design [...]</p>
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		<title>By: Richard Vahrman</title>
		<link>http://www.bauger.net/2008/06/constraint-space/comment-page-1/#comment-151</link>
		<dc:creator>Richard Vahrman</dc:creator>
		<pubDate>Sat, 14 Jun 2008 14:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.bauger.net/?p=53#comment-151</guid>
		<description>Very interesting - I too have been thinking about game basics. But relating to location-based gaming</description>
		<content:encoded><![CDATA[<p>Very interesting - I too have been thinking about game basics. But relating to location-based gaming</p>
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