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	<title>Comments on: Constraint: Time of production</title>
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	<link>http://www.bauger.net/2008/06/constraint-time-of-production/</link>
	<description>Work on Play, Play at Work</description>
	<pubDate>Fri, 21 Nov 2008 13:47:34 +0000</pubDate>
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		<title>By: Isil</title>
		<link>http://www.bauger.net/2008/06/constraint-time-of-production/#comment-144</link>
		<dc:creator>Isil</dc:creator>
		<pubDate>Sat, 07 Jun 2008 17:28:26 +0000</pubDate>
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		<description>Fascinating.

Funny how early arcade games were designed to work in a very constrained time lapse forcing players to insert and insert and insert coinage.

And some of those players grew up to become designers who found new perversely addictive deadlines.</description>
		<content:encoded><![CDATA[<p>Fascinating.</p>
<p>Funny how early arcade games were designed to work in a very constrained time lapse forcing players to insert and insert and insert coinage.</p>
<p>And some of those players grew up to become designers who found new perversely addictive deadlines.</p>
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		<title>By: Balthazar Auger &#187; Blog Archive &#187; Time constraint limits</title>
		<link>http://www.bauger.net/2008/06/constraint-time-of-production/#comment-143</link>
		<dc:creator>Balthazar Auger &#187; Blog Archive &#187; Time constraint limits</dc:creator>
		<pubDate>Sat, 07 Jun 2008 17:23:16 +0000</pubDate>
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		<description>[...] Balthazar Auger Work on Play, Play at Work      &#171; Constraint: Time of production [...]</description>
		<content:encoded><![CDATA[<p>[...] Balthazar Auger Work on Play, Play at Work      &laquo; Constraint: Time of production [...]</p>
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