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	<title>Comments on: Measuring &#8220;choice&#8221; in games</title>
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	<link>http://www.bauger.net/2008/07/measuring-choice-in-games/</link>
	<description>Work on Play, Play at Work</description>
	<pubDate>Fri, 21 Nov 2008 10:29:25 +0000</pubDate>
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		<title>By: Isil</title>
		<link>http://www.bauger.net/2008/07/measuring-choice-in-games/#comment-174</link>
		<dc:creator>Isil</dc:creator>
		<pubDate>Sat, 05 Jul 2008 19:55:29 +0000</pubDate>
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		<description>Could a game learn by itself about the player´s intrapersonal set of choises and then use that interpersonally for maximun fun and profit revenues?

Mhmmm</description>
		<content:encoded><![CDATA[<p>Could a game learn by itself about the player´s intrapersonal set of choises and then use that interpersonally for maximun fun and profit revenues?</p>
<p>Mhmmm</p>
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