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	<title>Comments on: Gamels - game elements</title>
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	<link>http://www.bauger.net/2008/08/gamels-game-elements/</link>
	<description>Work on Play, Play at Work</description>
	<pubDate>Tue, 06 Jan 2009 00:52:45 +0000</pubDate>
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		<title>By: Tumelo Johwa</title>
		<link>http://www.bauger.net/2008/08/gamels-game-elements/comment-page-1/#comment-267</link>
		<dc:creator>Tumelo Johwa</dc:creator>
		<pubDate>Tue, 02 Dec 2008 09:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.bauger.net/?p=80#comment-267</guid>
		<description>a ludeme is defenitely an arrangement of games if u so put it.</description>
		<content:encoded><![CDATA[<p>a ludeme is defenitely an arrangement of games if u so put it.</p>
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		<title>By: Balthazar</title>
		<link>http://www.bauger.net/2008/08/gamels-game-elements/comment-page-1/#comment-209</link>
		<dc:creator>Balthazar</dc:creator>
		<pubDate>Sat, 16 Aug 2008 10:07:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.bauger.net/?p=80#comment-209</guid>
		<description>I thought about ludemes a lot while writing this article actually, but as I recall (I can't find my Theory of Fun copy...) ludemes were very broad "play verbs" that could be very easily mistook for game mechanics.

Gamels are probably much more atomic than ludemes, I think. You could describe a ludeme as an arrangement of gamels, maybe?

As usual, time will tell. Anyways, thanks for reading and responding, Evgueni!</description>
		<content:encoded><![CDATA[<p>I thought about ludemes a lot while writing this article actually, but as I recall (I can&#8217;t find my Theory of Fun copy&#8230;) ludemes were very broad &#8220;play verbs&#8221; that could be very easily mistook for game mechanics.</p>
<p>Gamels are probably much more atomic than ludemes, I think. You could describe a ludeme as an arrangement of gamels, maybe?</p>
<p>As usual, time will tell. Anyways, thanks for reading and responding, Evgueni!</p>
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		<title>By: Evgueni Dozov</title>
		<link>http://www.bauger.net/2008/08/gamels-game-elements/comment-page-1/#comment-208</link>
		<dc:creator>Evgueni Dozov</dc:creator>
		<pubDate>Sat, 16 Aug 2008 09:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.bauger.net/?p=80#comment-208</guid>
		<description>Gamels seem like a great idea and certainly solve a lot of communication problems. As game design becomes a field of study, it needs to find a vocabulary to rely on.

However, you may want to consider the use of "ludeme" - which could be a synonym for gamel. It's not exactly "accepted", and certainly isn't part of any dictionnary, but some designers seem to begin using it (most notably Raph Koster).

But then again, "ludeme" seems to lack a clear definition, so in building a theory, you might be better off with gamels :). The most interesting part for me is the classification along the two axes, which might provide a good way to use the concept in practice.</description>
		<content:encoded><![CDATA[<p>Gamels seem like a great idea and certainly solve a lot of communication problems. As game design becomes a field of study, it needs to find a vocabulary to rely on.</p>
<p>However, you may want to consider the use of &#8220;ludeme&#8221; - which could be a synonym for gamel. It&#8217;s not exactly &#8220;accepted&#8221;, and certainly isn&#8217;t part of any dictionnary, but some designers seem to begin using it (most notably Raph Koster).</p>
<p>But then again, &#8220;ludeme&#8221; seems to lack a clear definition, so in building a theory, you might be better off with gamels :). The most interesting part for me is the classification along the two axes, which might provide a good way to use the concept in practice.</p>
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