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	<title>Comments on: &#8220;Borrowing&#8221; vocabulary: Diegesis</title>
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	<link>http://www.bauger.net/2009/02/borrowing-vocabulary-diegesis/</link>
	<description>Work on Play, Play at Work</description>
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		<title>By: Mauricio Pellegrinetti</title>
		<link>http://www.bauger.net/2009/02/borrowing-vocabulary-diegesis/comment-page-1/#comment-287</link>
		<dc:creator>Mauricio Pellegrinetti</dc:creator>
		<pubDate>Mon, 02 Mar 2009 18:29:33 +0000</pubDate>
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		<description>Spider: Think about a gameplay where the interaction with the objects of the game world and the actions of the character have a coherent meaning with the story told by the game... almost any practical action could also have an dramatic function. This way we could tell better, deeper and complex stories without losing the fun of the gameplay.

Balthazar: Great post! not tedious at all!</description>
		<content:encoded><![CDATA[<p>Spider: Think about a gameplay where the interaction with the objects of the game world and the actions of the character have a coherent meaning with the story told by the game&#8230; almost any practical action could also have an dramatic function. This way we could tell better, deeper and complex stories without losing the fun of the gameplay.</p>
<p>Balthazar: Great post! not tedious at all!</p>
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		<title>By: Spider monkey</title>
		<link>http://www.bauger.net/2009/02/borrowing-vocabulary-diegesis/comment-page-1/#comment-284</link>
		<dc:creator>Spider monkey</dc:creator>
		<pubDate>Mon, 09 Feb 2009 19:11:18 +0000</pubDate>
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		<description>How can diegesis bring more meaningful play?</description>
		<content:encoded><![CDATA[<p>How can diegesis bring more meaningful play?</p>
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