Snooping around the web for some home-dev organisation technique, I’ve stumbled upon David Seah’s Printable CEO Series. At first glance it looks like just another GTD-oriented series of charts, but closer inspection reveals that the series draws inspirations from techniques used in video games.
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News for June 2009
Game design and the Printable CEO
Thumb Stadium: Eight Games Using Just Three LEDs
I’ve recently spotted on GameSetWatch a note about ThumbStadium, a ultra-minimalist gaming console. With an interface composed only of three leds (green, green/red and red) and two buttons, we’re far from the “now-gen”, and yet this proves once again that you don’t really need so many bells and whistles to create a fun experience.
Categories: English, Game Design, Potential Games
Tags: circuit board, led, minimalism, thumbstadium
Comments: No Comments.
Burning the candle on n ends (with n > 1)
Picture this: after having graduated from a fairly prestigious public game school with a heavily academic and independent-development-oriented curriculum, you immediately land a job at a big-name publisheloper (publisher + developer) as a designer on a top seller, yearly released license.
As usual with that kind of gig, the pay is nice, you have lots of good workplace relationships, you have vast resources at your disposal and the overall quality of life is better than average. On the other hand, you also need to learn how to cope with the -sometimes Escheresque- logics of HR, Business and Editorial services. You also need to deal with yourself-from-two-years-ago constantly whispering you’re sometimes just reinventing the wheel and treading familiar paths.
Is there a way to reconcile what you were taught to do and what you are doing now? Let’s find out together.
Categories: Bio, English, Game Design
Tags: game dev, indie dev, work philosophy
Comments: 1 Comment.
