News for June 2009

Game design and the Printable CEO

Snooping around the web for some home-dev organisation technique, I’ve stumbled upon David Seah’s Printable CEO Series. At first glance it looks like just another GTD-oriented series of charts, but closer inspection reveals that the series draws inspirations from techniques used in video games.
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Posted: June 30th, 2009
Categories: English, Game Design
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Comments: 1 Comment.

Thumb Stadium: Eight Games Using Just Three LEDs

I’ve recently spotted on GameSetWatch a note about ThumbStadium, a ultra-minimalist gaming console. With an interface composed only of three leds (green, green/red and red) and two buttons, we’re far from the “now-gen”, and yet this proves once again that you don’t really need so many bells and whistles to create a fun experience.

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Posted: June 21st, 2009
Categories: English, Game Design, Potential Games
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Comments: No Comments.

Burning the candle on n ends (with n > 1)

Picture this: after having graduated from a fairly prestigious public game school with a heavily academic and independent-development-oriented curriculum, you immediately land a job at a big-name publisheloper (publisher + developer) as a designer on a top seller, yearly released license.

As usual with that kind of gig, the pay is nice, you have lots of good workplace relationships, you have vast resources at your disposal and the overall quality of life is better than average. On the other hand, you also need to learn how to cope with the -sometimes Escheresque- logics of HR, Business and Editorial services. You also need to deal with yourself-from-two-years-ago constantly whispering you’re sometimes just reinventing the wheel and treading familiar paths.

Is there a way to reconcile what you were taught to do and what you are doing now? Let’s find out together.

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Posted: June 18th, 2009
Categories: Bio, English, Game Design
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Comments: 1 Comment.