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	<title>Balthazar Auger &#187; Events</title>
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	<description>Work on Play, Play at Work</description>
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		<title>Bringing down Babel: why Games could use another Cold War</title>
		<link>http://www.bauger.net/2010/03/bringing-down-babel-why-games-could-use-another-cold-war/</link>
		<comments>http://www.bauger.net/2010/03/bringing-down-babel-why-games-could-use-another-cold-war/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 00:15:58 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[igf]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=367</guid>
		<description><![CDATA[This might probably be considered as a flame.
On Awards
I will assume that you have either attended the conference, or at least kept up with what goes on there, and have attended or at least watched some of the Awards ceremony on video.
Awards ceremonies are always a very exciting glimpse of how the industry thinks of [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2010/03/bringing-down-babel-why-games-could-use-another-cold-war/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Thursday Schmursday</title>
		<link>http://www.bauger.net/2010/03/thursday-schmursday/</link>
		<comments>http://www.bauger.net/2010/03/thursday-schmursday/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 17:57:47 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[igf]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=362</guid>
		<description><![CDATA[Today was the big lauch of the actual conference, and with it the opening of the GDC expo floor and the arrival of the big-name studios and high profile, high money guys. Actually, I kinda miss the Summits.
Conferences have gotten longer, more polished and with almost no time for Q&#38;A in several of them&#8230; just [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2010/03/thursday-schmursday/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Wednesday: Indie Evolution</title>
		<link>http://www.bauger.net/2010/03/wednesday-indie-evolution/</link>
		<comments>http://www.bauger.net/2010/03/wednesday-indie-evolution/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 03:54:53 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[GDC2010]]></category>
		<category><![CDATA[Indie]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=356</guid>
		<description><![CDATA[Yesterday I jokingly said that the most interesting Indie talk came from the Serious Game summit. Today, that was actually revealed to be true.
With the indie games movement gaining traction and its luminaries evolving in different directions, the base IGS experience seems to have shifted fundamentally. Matt Wegner had remarked at the first talk of [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2010/03/wednesday-indie-evolution/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>IGDA &#8220;Hacked&#8221; to push Langdell out!</title>
		<link>http://www.bauger.net/2009/08/igda-hacked-to-push-langdell-out/</link>
		<comments>http://www.bauger.net/2009/08/igda-hacked-to-push-langdell-out/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 14:14:34 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[survey]]></category>
		<category><![CDATA[tim langdell]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=317</guid>
		<description><![CDATA[I received this mail today, if you&#8217;re an IGDA member you should have too:
Dear Members,
Recently an email went out that appeared to have originated from IGDA.  The return address of this email appeared as: &#8220;Concerned_Members_of_the_IGDA@IGDA.org.&#8221;
That email address was spoofed and the communication was not an official IGDA communication.  We are currently reviewing the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Leipzig GC</title>
		<link>http://www.bauger.net/2008/08/leipzig-gc/</link>
		<comments>http://www.bauger.net/2008/08/leipzig-gc/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 13:49:42 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[games convention]]></category>
		<category><![CDATA[GC]]></category>
		<category><![CDATA[Leipzig]]></category>
		<category><![CDATA[Raving Rabbids]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=91</guid>
		<description><![CDATA[
I&#8217;ll be in or around Ubisoft&#8217;s stand, for the show&#8217;s duration, presenting Rayman Raving Rabbids TV Party, the game I&#8217;ve been working on the last 6 months.
See you when I&#8217;m back!
]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/08/leipzig-gc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ENJMIN &#8211; New vintage of games and interactive experiences</title>
		<link>http://www.bauger.net/2008/07/enjmin-new-vintage-of-games-and-interactive-experiences/</link>
		<comments>http://www.bauger.net/2008/07/enjmin-new-vintage-of-games-and-interactive-experiences/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 23:40:25 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[prototypes]]></category>
		<category><![CDATA[student]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=64</guid>
		<description><![CDATA[Sorry about the short absence, work got the best of me.
What I intended to talk about earlier this week was about the latest crop of projects to come out of ENJMIN. Every year around the end of June, first year students demo their interactive pieces to the public.
This year, a grand total of seventeen works [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/07/enjmin-new-vintage-of-games-and-interactive-experiences/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Paris GDC 2008</title>
		<link>http://www.bauger.net/2008/06/paris-gdc-2008/</link>
		<comments>http://www.bauger.net/2008/06/paris-gdc-2008/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 22:12:52 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[littlebigplanet]]></category>
		<category><![CDATA[paris gdc]]></category>
		<category><![CDATA[ralph baer]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=58</guid>
		<description><![CDATA[
The reason I&#8217;ve been away from the blog lately is because I was attending the Paris GDC event, held at the &#8220;Coeur Défense&#8221; conference center. Let me tell you about it a little!

In many aspects less gargantuan than its american cousin(s), this conference was a quieter and more focused one. The conferences were divided in [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/06/paris-gdc-2008/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>AJV @ ENJMIN &#8211; Days three and four</title>
		<link>http://www.bauger.net/2008/03/ajv-enjmin-days-three-and-four/</link>
		<comments>http://www.bauger.net/2008/03/ajv-enjmin-days-three-and-four/#comments</comments>
		<pubDate>Thu, 13 Mar 2008 19:51:14 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[Michael Mateas]]></category>
		<category><![CDATA[nicolas gaume]]></category>
		<category><![CDATA[nicole lazzaro]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/13/ajv-enjmin-days-three-and-four/</guid>
		<description><![CDATA[The series of conferences is drawing to an end. A quick recap on what happened yesterday and today.
 Wednesday kicked off with a talk featuring Nicolas Gaume, French video game industry veteran/legend. He came to talk about his current project, Black Mamba, a platform for casual games and content creation for teenagers. However, he asked [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/03/ajv-enjmin-days-three-and-four/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AJV @ ENJMIN &#8211; Day two</title>
		<link>http://www.bauger.net/2008/03/ajv-enjmin-day-two/</link>
		<comments>http://www.bauger.net/2008/03/ajv-enjmin-day-two/#comments</comments>
		<pubDate>Tue, 11 Mar 2008 17:28:54 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[ncsoft]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/11/ajv-enjmin-day-two/</guid>
		<description><![CDATA[Okay, it&#8217;s getting real hard to pay attention to these conferences and try to hold a deadline. So, short reviews.

This morning we had Thomas Bidaux, from NCSoft. He talked about the way the economic model you choose for a game (especially online games) impacts directly the game design process. Actually spent a little too much [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/03/ajv-enjmin-day-two/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ateliers du Jeu Vidéo @ ENJMIN &#8211; ThatGameCompany</title>
		<link>http://www.bauger.net/2008/03/ateliers-du-jeu-video-enjmin-thatgamecompany/</link>
		<comments>http://www.bauger.net/2008/03/ateliers-du-jeu-video-enjmin-thatgamecompany/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 22:36:57 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[flower]]></category>
		<category><![CDATA[jenova chen]]></category>
		<category><![CDATA[kellee santiago]]></category>
		<category><![CDATA[thatgamecompany]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/11/ateliers-du-jeu-video-enjmin-thatgamecompany/</guid>
		<description><![CDATA[This week, a little bit of our precious crunch time is being devoted to attending a series of conferences held at our school. These conferences, dubbed &#8220;Les Ateliers du Jeu Vidéo&#8221; &#8211; The Videogame Workshop were organized by all-around cool guy Jean-Michel Blottière. I&#8217;ll attempt to report on some of them.
Today, the conference was held [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/03/ateliers-du-jeu-video-enjmin-thatgamecompany/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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