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	<title>Balthazar Auger &#187; Gaming</title>
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	<link>http://www.bauger.net</link>
	<description>Work on Play, Play at Work</description>
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			<item>
		<title>Whoops!</title>
		<link>http://www.bauger.net/2008/06/whoops/</link>
		<comments>http://www.bauger.net/2008/06/whoops/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 09:23:26 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[somethingawful]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=60</guid>
		<description><![CDATA[
Likeliness for a media backlash and general racial and religious controversy around this game: 100%
Likeliness that many people won&#8217;t get past the first level of interpretation when playing: 100%
Actually, this looks only like cheap provocation, whereas September 12th was a little more nuanced in its delivery of the same message. Its just too easy to [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DESIGNER NOTES &#8211; Sid’s Revolution</title>
		<link>http://www.bauger.net/2008/06/designer-notes-sid%e2%80%99s-revolution/</link>
		<comments>http://www.bauger.net/2008/06/designer-notes-sid%e2%80%99s-revolution/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 17:31:26 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[civilization revolution]]></category>
		<category><![CDATA[sid meier]]></category>
		<category><![CDATA[soren johnson]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=57</guid>
		<description><![CDATA[A recent article by Soren Johnson states:
However, a more important (and actually true) first is less often mentioned &#8211; CivRev is the first Civ since the original to be designed and programmed directly by Sid. Every line of game and AI code (and probably quite a bit more) inside the game was written by Sid [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/06/designer-notes-sid%e2%80%99s-revolution/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sid Meier&#8217;s Colonization Returns!</title>
		<link>http://www.bauger.net/2008/06/sid-meiers-colonization-returns/</link>
		<comments>http://www.bauger.net/2008/06/sid-meiers-colonization-returns/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 21:36:55 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[Bio]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Poesysteme]]></category>
		<category><![CDATA[colonization]]></category>
		<category><![CDATA[firaxis]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[sid meier]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=47</guid>
		<description><![CDATA[
Over at Gamasutra:
Take-Two subsidiary 2K Games announced today that developer Firaxis is currently working on Sid Meier&#8217;s Civilization IV: Colonization for PC, set to be released this fall.  A &#8220;complete reimagining&#8221; of the original Colonization, it again puts the player in the role of one of four European powers seeking to establish colonial dominance [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/06/sid-meiers-colonization-returns/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>M.A.Z.E. &#8220;released&#8221;&#8230; sorta</title>
		<link>http://www.bauger.net/2008/03/maze-released-sorta/</link>
		<comments>http://www.bauger.net/2008/03/maze-released-sorta/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 17:48:12 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[student]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/28/maze-released-sorta/</guid>
		<description><![CDATA[Yesterday was the final presentation of our prototypes before a panel of industry figures, including Jordan Mechner and Benoît Sokal.
This presentation had to be some simulation of pitching the game to a publisher, and so gameplay, marketing details had to be provided in a clear manner. Also, the prototype had to be demoed the best [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gary Gygax, &#8216;Father of D&amp;D,&#8217; Dies at 69</title>
		<link>http://www.bauger.net/2008/03/gary-gygax-father-of-dd-dies-at-69-the-underwire-from-wiredcom/</link>
		<comments>http://www.bauger.net/2008/03/gary-gygax-father-of-dd-dies-at-69-the-underwire-from-wiredcom/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 22:41:09 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[Bio]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[gary gygax]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/05/gary-gygax-father-of-dd-dies-at-69-the-underwire-from-wiredcom/</guid>
		<description><![CDATA[ I&#8217;ve just heard that Gary Gygax, co-creator of the Dungeons and Dragons roleplaying game, has passed away.
That man was virtually responsible for the gaming (video and other) industry&#8217;s place in the world as of now.
I feel&#8230; strange.
]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/03/gary-gygax-father-of-dd-dies-at-69-the-underwire-from-wiredcom/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Insult Swordfighting: Books that should be made into games</title>
		<link>http://www.bauger.net/2008/02/insult-swordfighting-books-that-should-be-made-into-games/</link>
		<comments>http://www.bauger.net/2008/02/insult-swordfighting-books-that-should-be-made-into-games/#comments</comments>
		<pubDate>Sun, 10 Feb 2008 23:19:59 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[literature]]></category>
		<category><![CDATA[Moby Dick]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/02/11/insult-swordfighting-books-that-should-be-made-into-games/</guid>
		<description><![CDATA[Insult Swordfighting: Books that should be made into games
I stumbled upon this through Kotaku&#8217;s Maggie Greene. The author, Mitch Krpata kicks things off:
So many games are based on movies and TV shows. Why not games based on books? There are centuries of fantastic literature to draw from, and in most cases the source material is [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/02/insult-swordfighting-books-that-should-be-made-into-games/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>How Rare Recruits Graduates</title>
		<link>http://www.bauger.net/2008/02/how-rare-recruits-graduates/</link>
		<comments>http://www.bauger.net/2008/02/how-rare-recruits-graduates/#comments</comments>
		<pubDate>Wed, 06 Feb 2008 23:50:10 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gamasutra]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[recruitment]]></category>
		<category><![CDATA[university]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/02/07/how-rare-recruits-graduates/</guid>
		<description><![CDATA[This Gamasutra piece is a very &#8220;rare&#8221; (heh, get it?) proof that good sense still can be found amongst developers.
In a nutshell, this Rare developer talks about how his company finally realised that good elements can be found everywhere, and that it is better to talk and show respect to students (a.k.a. potential employees) than [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/02/how-rare-recruits-graduates/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>And so it began: &#8220;Video Games: Officially Art, In Europe&#8221;</title>
		<link>http://www.bauger.net/2008/02/and-so-it-began-video-games-officially-art-in-europe/</link>
		<comments>http://www.bauger.net/2008/02/and-so-it-began-video-games-officially-art-in-europe/#comments</comments>
		<pubDate>Sun, 03 Feb 2008 13:33:37 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[french touch]]></category>
		<category><![CDATA[games are art]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/02/03/and-so-it-began-video-games-officially-art-in-europe/</guid>
		<description><![CDATA[Gamasutra &#8211; Video Games: Officially Art, In Europe
France has always had an ambition: to be seen in all walks of culture as a leader, a trend-setter, as &#8220;unique&#8221;, opposed to the &#8220;mass&#8221; culture. This can be experienced when going to see a movie or attending a concert: at some point you realize that what you&#8217;re [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/02/and-so-it-began-video-games-officially-art-in-europe/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>SAGE Journals &#8211; Games and Culture papers, for free!</title>
		<link>http://www.bauger.net/2007/11/sage-journals-games-and-culture-papers-for-free/</link>
		<comments>http://www.bauger.net/2007/11/sage-journals-games-and-culture-papers-for-free/#comments</comments>
		<pubDate>Sat, 17 Nov 2007 16:10:14 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[papers]]></category>
		<category><![CDATA[SAGE]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2007/11/17/sage-journals-games-and-culture-papers-for-free/</guid>
		<description><![CDATA[Pippa told me that SAGE were offering all of their papers for free until November 30th.
They cover a lot of subjects, but the journal that interested me the most is Games and Culture, a fairly new but already very complete publication.
To download, you need to have an account (those are free too) and a lot [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2007/11/sage-journals-games-and-culture-papers-for-free/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Arcade Attack &#8216;Pinball Vs. Arcade&#8217;</title>
		<link>http://www.bauger.net/2007/10/arcade-attack-pinball-vs-arcade/</link>
		<comments>http://www.bauger.net/2007/10/arcade-attack-pinball-vs-arcade/#comments</comments>
		<pubDate>Mon, 29 Oct 2007 09:36:49 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[pinball]]></category>
		<category><![CDATA[trippy]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2007/10/29/arcade-attack-pinball-vs-arcade/</guid>
		<description><![CDATA[I&#8217;ve just recently found a video through Gamevideos.com, which may or may not be the most awesomest video ever.
I&#8217;m sure I had dreams like this clip, it&#8217;s just funny to see it on screen.
The video is after the jump.

 
]]></description>
		<wfw:commentRss>http://www.bauger.net/2007/10/arcade-attack-pinball-vs-arcade/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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