<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Balthazar Auger</title>
	<atom:link href="http://www.bauger.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bauger.net</link>
	<description>Work on Play, Play at Work</description>
	<lastBuildDate>Thu, 11 Mar 2010 03:54:53 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Wednesday: Indie Evolution</title>
		<link>http://www.bauger.net/2010/03/wednesday-indie-evolution/</link>
		<comments>http://www.bauger.net/2010/03/wednesday-indie-evolution/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 03:54:53 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[GDC2010]]></category>
		<category><![CDATA[Indie]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=356</guid>
		<description><![CDATA[Yesterday I jokingly said that the most interesting Indie talk came from the Serious Game summit. Today, that was actually revealed to be true.
With the indie games movement gaining traction and its luminaries evolving in different directions, the base IGS experience seems to have shifted fundamentally. Matt Wegner had remarked at the first talk of [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2010/03/wednesday-indie-evolution/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ruby Tuesday</title>
		<link>http://www.bauger.net/2010/03/ruby-tuesday/</link>
		<comments>http://www.bauger.net/2010/03/ruby-tuesday/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 08:27:59 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Indie]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=351</guid>
		<description><![CDATA[Hello, and welcome to the first day of GDC feedback extravaganza!
The morning was kicked off very indie-ly as I attended the opening of the IGS where Ron Carmel explained a little further what the Indie Fund was about and how it came to be. The talk in itself was interesting, although it remains to see [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2010/03/ruby-tuesday/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>GDC 2010</title>
		<link>http://www.bauger.net/2010/03/gdc-2010/</link>
		<comments>http://www.bauger.net/2010/03/gdc-2010/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 03:44:51 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[GDC2010]]></category>
		<category><![CDATA[San Francisco]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2010/03/gdc-2010/</guid>
		<description><![CDATA[I am currently in San Francisco, resting my weary feet in my hostel dorm. I collected my pass for the 2010 GDC today and then dedicated the day to some serious sightseeing. Weather was erratic, but very nice overall, and provided some very nice photo opportunities. I am becoming mildly obsessed with the bay bridge.
Tomorrow [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2010/03/gdc-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Atien.net</title>
		<link>http://www.bauger.net/2010/01/atien-net/</link>
		<comments>http://www.bauger.net/2010/01/atien-net/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 19:13:28 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[etienne bégué]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[frontier]]></category>
		<category><![CDATA[just dance]]></category>
		<category><![CDATA[rayman raving rabbids]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=343</guid>
		<description><![CDATA[My very good friend and colleague Etienne Bégué has refreshed his site, now located at www.atien.net
He is always plugging away at some kind of cool project. Lately he&#8217;s made a port of Elite: Frontier for the PSP, designed on Ubisoft&#8217;s Rayman Raving Rabbids: TV Party and Just Dance and regularly builds some neat flash demos [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2010/01/atien-net/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>IGF Judgin&#8217;</title>
		<link>http://www.bauger.net/2010/01/igf-judgin/</link>
		<comments>http://www.bauger.net/2010/01/igf-judgin/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 14:01:01 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2010/01/igf-judgin/</guid>
		<description><![CDATA[Hey there.
I&#8217;m currently on the last stages of judging the IGF finalists&#8230; I have a lot to tell you  about that, just not now&#8230; you&#8217;ll probably have to wait until I&#8217;m done. So&#8230;
Everything else is just dandy fine, just very busy. More on that when appropriate too. Damn NDAs.
]]></description>
		<wfw:commentRss>http://www.bauger.net/2010/01/igf-judgin/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IGDA &#8220;Hacked&#8221; to push Langdell out!</title>
		<link>http://www.bauger.net/2009/08/igda-hacked-to-push-langdell-out/</link>
		<comments>http://www.bauger.net/2009/08/igda-hacked-to-push-langdell-out/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 14:14:34 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[survey]]></category>
		<category><![CDATA[tim langdell]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=317</guid>
		<description><![CDATA[I received this mail today, if you&#8217;re an IGDA member you should have too:
Dear Members,
Recently an email went out that appeared to have originated from IGDA.  The return address of this email appeared as: &#8220;Concerned_Members_of_the_IGDA@IGDA.org.&#8221;
That email address was spoofed and the communication was not an official IGDA communication.  We are currently reviewing the [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2009/08/igda-hacked-to-push-langdell-out/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game design and the Printable CEO</title>
		<link>http://www.bauger.net/2009/06/game-design-and-the-printable-ceo/</link>
		<comments>http://www.bauger.net/2009/06/game-design-and-the-printable-ceo/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 23:49:40 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=308</guid>
		<description><![CDATA[Snooping around the web for some home-dev organisation technique, I&#8217;ve stumbled upon David Seah&#8217;s Printable CEO Series. At first glance it looks like just another GTD-oriented series of charts, but closer inspection reveals that the series draws inspirations from techniques used in video games.

Moreover, the author frequently refers to some game theory or methods peppered [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2009/06/game-design-and-the-printable-ceo/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Thumb Stadium: Eight Games Using Just Three LEDs</title>
		<link>http://www.bauger.net/2009/06/thumb-stadium-eight-games-using-just-three-leds/</link>
		<comments>http://www.bauger.net/2009/06/thumb-stadium-eight-games-using-just-three-leds/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 16:28:10 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Potential Games]]></category>
		<category><![CDATA[circuit board]]></category>
		<category><![CDATA[led]]></category>
		<category><![CDATA[minimalism]]></category>
		<category><![CDATA[thumbstadium]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=302</guid>
		<description><![CDATA[I&#8217;ve recently spotted on GameSetWatch a note about ThumbStadium, a ultra-minimalist gaming console. With an interface composed only of three leds (green, green/red and red) and two buttons, we&#8217;re far from the &#8220;now-gen&#8221;, and yet this proves once again that you don&#8217;t really need so many bells and whistles to create a fun experience.

This fits [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2009/06/thumb-stadium-eight-games-using-just-three-leds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Burning the candle on n ends (with n &gt; 1)</title>
		<link>http://www.bauger.net/2009/06/burning-the-candle-on-n-ends-with-n-1/</link>
		<comments>http://www.bauger.net/2009/06/burning-the-candle-on-n-ends-with-n-1/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 22:44:57 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[Bio]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[indie dev]]></category>
		<category><![CDATA[work philosophy]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=292</guid>
		<description><![CDATA[Picture this: after having graduated from a fairly prestigious public game school with a heavily academic and independent-development-oriented curriculum, you immediately land a job at a big-name publisheloper (publisher + developer) as a designer on a top seller, yearly released license.
As usual with that kind of gig, the pay is nice, you have lots of [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2009/06/burning-the-candle-on-n-ends-with-n-1/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>&#8220;Borrowing&#8221; vocabulary: Diegesis</title>
		<link>http://www.bauger.net/2009/02/borrowing-vocabulary-diegesis/</link>
		<comments>http://www.bauger.net/2009/02/borrowing-vocabulary-diegesis/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 00:23:43 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Casablanca]]></category>
		<category><![CDATA[diegesis]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[mario 64]]></category>
		<category><![CDATA[mimesis]]></category>
		<category><![CDATA[narration]]></category>
		<category><![CDATA[vocabulary]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=248</guid>
		<description><![CDATA[While working on games, I&#8217;ve come to notice how often the games industry borrows vocabulary to other media; mainly from movies and literature due to their shared strong narrative component.
I was thinking about game interfaces and HUDs and I remembered a word I had heard associated to film music. The example was a scene from [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2009/02/borrowing-vocabulary-diegesis/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

<!-- Dynamic Page Served (once) in 4.361 seconds -->
