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	<title>Balthazar Auger</title>
	<link>http://www.bauger.net</link>
	<description>Work on Play, Play at Work</description>
	<lastBuildDate>Tue, 09 Mar 2010 03:44:51 +0000</lastBuildDate>
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		<title>GDC 2010</title>
		<description><![CDATA[I am currently in San Francisco, resting my weary feet in my hostel dorm. I collected my pass for the 2010 GDC today and then dedicated the day to some serious sightseeing. Weather was erratic, but very nice overall, and provided some very nice photo opportunities. I am becoming mildly obsessed with the bay bridge.
Tomorrow [...]]]></description>
		<link>http://www.bauger.net/2010/03/gdc-2010/</link>
			</item>
	<item>
		<title>Atien.net</title>
		<description><![CDATA[My very good friend and colleague Etienne Bégué has refreshed his site, now located at www.atien.net
He is always plugging away at some kind of cool project. Lately he&#8217;s made a port of Elite: Frontier for the PSP, designed on Ubisoft&#8217;s Rayman Raving Rabbids: TV Party and Just Dance and regularly builds some neat flash demos [...]]]></description>
		<link>http://www.bauger.net/2010/01/atien-net/</link>
			</item>
	<item>
		<title>IGF Judgin&#8217;</title>
		<description><![CDATA[Hey there.
I&#8217;m currently on the last stages of judging the IGF finalists&#8230; I have a lot to tell you  about that, just not now&#8230; you&#8217;ll probably have to wait until I&#8217;m done. So&#8230;
Everything else is just dandy fine, just very busy. More on that when appropriate too. Damn NDAs.
]]></description>
		<link>http://www.bauger.net/2010/01/igf-judgin/</link>
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	<item>
		<title>IGDA &#8220;Hacked&#8221; to push Langdell out!</title>
		<description><![CDATA[I received this mail today, if you&#8217;re an IGDA member you should have too:
Dear Members,
Recently an email went out that appeared to have originated from IGDA.  The return address of this email appeared as: &#8220;Concerned_Members_of_the_IGDA@IGDA.org.&#8221;
That email address was spoofed and the communication was not an official IGDA communication.  We are currently reviewing the [...]]]></description>
		<link>http://www.bauger.net/2009/08/igda-hacked-to-push-langdell-out/</link>
			</item>
	<item>
		<title>Game design and the Printable CEO</title>
		<description><![CDATA[Snooping around the web for some home-dev organisation technique, I&#8217;ve stumbled upon David Seah&#8217;s Printable CEO Series. At first glance it looks like just another GTD-oriented series of charts, but closer inspection reveals that the series draws inspirations from techniques used in video games.

Moreover, the author frequently refers to some game theory or methods peppered [...]]]></description>
		<link>http://www.bauger.net/2009/06/game-design-and-the-printable-ceo/</link>
			</item>
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		<title>Thumb Stadium: Eight Games Using Just Three LEDs</title>
		<description><![CDATA[I&#8217;ve recently spotted on GameSetWatch a note about ThumbStadium, a ultra-minimalist gaming console. With an interface composed only of three leds (green, green/red and red) and two buttons, we&#8217;re far from the &#8220;now-gen&#8221;, and yet this proves once again that you don&#8217;t really need so many bells and whistles to create a fun experience.

This fits [...]]]></description>
		<link>http://www.bauger.net/2009/06/thumb-stadium-eight-games-using-just-three-leds/</link>
			</item>
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		<title>Burning the candle on n ends (with n &gt; 1)</title>
		<description><![CDATA[Picture this: after having graduated from a fairly prestigious public game school with a heavily academic and independent-development-oriented curriculum, you immediately land a job at a big-name publisheloper (publisher + developer) as a designer on a top seller, yearly released license.
As usual with that kind of gig, the pay is nice, you have lots of [...]]]></description>
		<link>http://www.bauger.net/2009/06/burning-the-candle-on-n-ends-with-n-1/</link>
			</item>
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		<title>&#8220;Borrowing&#8221; vocabulary: Diegesis</title>
		<description><![CDATA[While working on games, I&#8217;ve come to notice how often the games industry borrows vocabulary to other media; mainly from movies and literature due to their shared strong narrative component.
I was thinking about game interfaces and HUDs and I remembered a word I had heard associated to film music. The example was a scene from [...]]]></description>
		<link>http://www.bauger.net/2009/02/borrowing-vocabulary-diegesis/</link>
			</item>
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		<title>Eric Viennot interviewe Stéphane Natkin</title>
		<description><![CDATA[Je sors de mon long silence hivernal pour vous pointer rapidement vers la première partie d&#8217;une interview qui s&#8217;annonce excellente, &#8220;Enseigner les jeux vidéo&#8220;.
Mr Viennot nous présente Mr Natkin:
[Stéphane] est capable de vous parler des mécaniques de dramaturgie mises en œuvre dans certains jeux et, dans la minute qui suit, d’évoquer, avec la même précision, [...]]]></description>
		<link>http://www.bauger.net/2009/01/eric-viennot-interviewe-stephane-natkin/</link>
			</item>
	<item>
		<title>1pxg: Black/White + extended input ~ physical proximity</title>
		<description><![CDATA[One pixel games are a little pet experiment of mine in which I try to find &#8220;gameness&#8221; or ludicity in minimal systems, namely &#8220;pixels&#8221; &#8211; squares whose only function is to display color. You can check out other instances of these pixels here.
Following up from the simple alphabetical proximity, I&#8217;ve decided to try another method [...]]]></description>
		<link>http://www.bauger.net/2008/12/1pxg-blackwhite-extended-input-physical-proximity/</link>
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