Take-Two subsidiary 2K Games announced today that developer Firaxis is currently working on Sid Meier’s Civilization IV: Colonization for PC, set to be released this fall. A “complete reimagining” of the original Colonization, it again puts the player in the role of one of four European powers seeking to establish colonial dominance over the New World. Read the rest of this entry »
What is the minimal time in which you can create a game?
I’ve postulated before that the total time spent on the production of a game can either be divided in having the idea and building the objects to communicate that idea with.
Time has long been thought as a negative constraint to game development. Huge, multi-million dollar productions sometimes last for 3+ years and still manage to feel incomplete at the end, sometimes even requiring a patch to run properly. The general assumption is that more time and more money will forcibly yield a better game. However, this is periodically proved false.
Is it built from the bottom-up? Top-down? Can it be without characters, levels, points? Does it need a story? Can it be boring, or make us cry? Does it need to have X or W, Y or Z?
There have been many different approaches to answering this question. Academics, professionals, journalists, and others have their own approach, mostly based upon previous work on media theory or using their field of expertise as a measuring stick. Read the rest of this entry »
The long hiatus is over, I have Internet access at home once again. Granted, I havent been completely disconnected, since I’m now interning at Ubisoft, but I like keeping my Ubi work and my personal work separated.
I could also have posted from an internet cafe, but, hey, come on!
Yeah, spam bots will try to find the most remote words to distinguish themselves from most spam and thus fool our filters. It made me think, let’s all hope that spammers don’t start using algorithms like the one I’ve used on poesysteme to create new words.
Although receiving spam made with my game might be flattering, I must say.