An interesting piece of spam

March 24th, 2008

My filters let this slip through today:

barkpeeler anatomicosurgical subdistinguished recontribute epigonium advisedly subtreasury upspring

Yeah, spam bots will try to find the most remote words to distinguish themselves from most spam and thus fool our filters. It made me think, let’s all hope that spammers don’t start using algorithms like the one I’ve used on poesysteme to create new words.

Although receiving spam made with my game might be flattering, I must say.

Update:

They seem to come in herds:

redoubtably hysterogenous globoseness precartilaginous licentiousness squelchingly armature shriekily

trowlesworthite hierograph siskin zenick judger cataractwise overdeeming cornerway

educative shaglet pixilated anthodium mowland paleostylic gebur unode

phacoscope ozokerite unbitten hepialid caledonian quoteless avijja quetenite

Just lovin’it…

Rush Week

March 22nd, 2008


I haven’t been able to give any sign of life lately due to the fact that M.A.Z.E. has to be delivered monday.

I’ll manage to have a lot of info on it around wednesday, I think.

AJV @ ENJMIN - Days three and four

March 13th, 2008

The series of conferences is drawing to an end. A quick recap on what happened yesterday and today.

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AJV @ ENJMIN - Day two

March 11th, 2008

Okay, it’s getting real hard to pay attention to these conferences and try to hold a deadline. So, short reviews.

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Ateliers du Jeu Vidéo @ ENJMIN - ThatGameCompany

March 11th, 2008

This week, a little bit of our precious crunch time is being devoted to attending a series of conferences held at our school. These conferences, dubbed “Les Ateliers du Jeu Vidéo” - The Videogame Workshop were organized by all-around cool guy Jean-Michel Blottière. I’ll attempt to report on some of them.

Today, the conference was held by Jenova Chen and Kellee Santiago via video conference. They talked about how to elicit emotion in games centered around the development of their current experimental game, “flower”.

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M.A.Z.E. - Update

March 7th, 2008

I realize that it’s been very long since I last spoke about my current project. I guess that since I’m immersed in it I can’t really see any remarkable or newsworthy events. Hence the general update.

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Gary Gygax, ‘Father of D&D,’ Dies at 69

March 5th, 2008

I’ve just heard that Gary Gygax, co-creator of the Dungeons and Dragons roleplaying game, has passed away.

That man was virtually responsible for the gaming (video and other) industry’s place in the world as of now.

I feel… strange.

GDC 08 - A Post-Mortem

March 3rd, 2008

A week has gone since I flew back from San Francisco to France. I had to jump in the flow of life right away, which didn’t really give me time to catch up on everything that had happened in that week. Maybe what remains now is what was more important? Anyways, Sunday is always a good day to look back.

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Jeux ubiquitaires et pervasifs: La nostalgie de l’enfance?

February 29th, 2008

 

La miniaturisation de l’informatique et la popularisation du phénomène du jeu vidéo ont convergé vers l’apparition des jeux dits ubiquitaires ou pervasifs vers le début du siècle. Ces expériences empruntent le langage du jeu vidéo pour immerger le joueur ou les frontières entre le jeu et la réalité se chevauchent, s’entre-effacent.

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Adopt-a-Word!

February 27th, 2008

Seeing as the conditions at the IGF pavilion weren’t optimal for poesysteme-ing, I decided to go towards the “performance” approach and have every visitor collaborate to create and maintain a poesysteme every day. The game only got rebooted when the game crashed and at the end of the day.

People could add one or several words and see how they would trounce or get trounced by the other words that were there already there, adding their contribution to the gene pool. Before they left, I asked them if they wanted to adopt a word, based on a “Love at first sight” algorithm. Upon seeing a word they liked, they were asked to write a quick sentence depicting what the word meant.

Their collaborative efforts result in this dictionary of the absurd.

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