Inexperienced people, absent hierarchy, doubtful team constitution, loose working hours, crummy machines, “almost-original” software running here and there, and of course, nobody gets paid… Many would say this is a recipe for disaster if you plan to make a game, or anything else for that matter.
And yet I think you could not craft a better environment to the creation of an innovative game prototype. No, really!
Posted: November 24th, 2007
Categories: English, To blog a prototype
Tags: academic, game design, prototype
Comments: No Comments.
Categories: English, To blog a prototype
Tags: academic, game design, prototype
Comments: No Comments.
