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	<title>Balthazar Auger &#187; ENJMIN</title>
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	<description>Work on Play, Play at Work</description>
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		<title>Eric Viennot interviewe Stéphane Natkin</title>
		<link>http://www.bauger.net/2009/01/eric-viennot-interviewe-stephane-natkin/</link>
		<comments>http://www.bauger.net/2009/01/eric-viennot-interviewe-stephane-natkin/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 09:43:32 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[French]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[eric viennot]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[stéphane natkin]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=263</guid>
		<description><![CDATA[Je sors de mon long silence hivernal pour vous pointer rapidement vers la première partie d&#8217;une interview qui s&#8217;annonce excellente, &#8220;Enseigner les jeux vidéo&#8220;. Mr Viennot nous présente Mr Natkin: [Stéphane] est capable de vous parler des mécaniques de dramaturgie mises en œuvre dans certains jeux et, dans la minute qui suit, d’évoquer, avec la [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ENJMIN &#8211; New vintage of games and interactive experiences</title>
		<link>http://www.bauger.net/2008/07/enjmin-new-vintage-of-games-and-interactive-experiences/</link>
		<comments>http://www.bauger.net/2008/07/enjmin-new-vintage-of-games-and-interactive-experiences/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 23:40:25 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[prototypes]]></category>
		<category><![CDATA[student]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=64</guid>
		<description><![CDATA[Sorry about the short absence, work got the best of me. What I intended to talk about earlier this week was about the latest crop of projects to come out of ENJMIN. Every year around the end of June, first year students demo their interactive pieces to the public. This year, a grand total of [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>M.A.Z.E. &#8220;released&#8221;&#8230; sorta</title>
		<link>http://www.bauger.net/2008/03/maze-released-sorta/</link>
		<comments>http://www.bauger.net/2008/03/maze-released-sorta/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 17:48:12 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[student]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/28/maze-released-sorta/</guid>
		<description><![CDATA[Yesterday was the final presentation of our prototypes before a panel of industry figures, including Jordan Mechner and Benoît Sokal. This presentation had to be some simulation of pitching the game to a publisher, and so gameplay, marketing details had to be provided in a clear manner. Also, the prototype had to be demoed the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rush Week</title>
		<link>http://www.bauger.net/2008/03/rush-week/</link>
		<comments>http://www.bauger.net/2008/03/rush-week/#comments</comments>
		<pubDate>Sat, 22 Mar 2008 18:34:14 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[student]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/22/rush-week/</guid>
		<description><![CDATA[I haven&#8217;t been able to give any sign of life lately due to the fact that M.A.Z.E. has to be delivered monday. I&#8217;ll manage to have a lot of info on it around wednesday, I think.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>AJV @ ENJMIN &#8211; Days three and four</title>
		<link>http://www.bauger.net/2008/03/ajv-enjmin-days-three-and-four/</link>
		<comments>http://www.bauger.net/2008/03/ajv-enjmin-days-three-and-four/#comments</comments>
		<pubDate>Thu, 13 Mar 2008 19:51:14 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[Michael Mateas]]></category>
		<category><![CDATA[nicolas gaume]]></category>
		<category><![CDATA[nicole lazzaro]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/13/ajv-enjmin-days-three-and-four/</guid>
		<description><![CDATA[The series of conferences is drawing to an end. A quick recap on what happened yesterday and today. Wednesday kicked off with a talk featuring Nicolas Gaume, French video game industry veteran/legend. He came to talk about his current project, Black Mamba, a platform for casual games and content creation for teenagers. However, he asked [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AJV @ ENJMIN &#8211; Day two</title>
		<link>http://www.bauger.net/2008/03/ajv-enjmin-day-two/</link>
		<comments>http://www.bauger.net/2008/03/ajv-enjmin-day-two/#comments</comments>
		<pubDate>Tue, 11 Mar 2008 17:28:54 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[ncsoft]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/11/ajv-enjmin-day-two/</guid>
		<description><![CDATA[Okay, it&#8217;s getting real hard to pay attention to these conferences and try to hold a deadline. So, short reviews. This morning we had Thomas Bidaux, from NCSoft. He talked about the way the economic model you choose for a game (especially online games) impacts directly the game design process. Actually spent a little too [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Ateliers du Jeu Vidéo @ ENJMIN &#8211; ThatGameCompany</title>
		<link>http://www.bauger.net/2008/03/ateliers-du-jeu-video-enjmin-thatgamecompany/</link>
		<comments>http://www.bauger.net/2008/03/ateliers-du-jeu-video-enjmin-thatgamecompany/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 22:36:57 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[flower]]></category>
		<category><![CDATA[jenova chen]]></category>
		<category><![CDATA[kellee santiago]]></category>
		<category><![CDATA[thatgamecompany]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/11/ateliers-du-jeu-video-enjmin-thatgamecompany/</guid>
		<description><![CDATA[This week, a little bit of our precious crunch time is being devoted to attending a series of conferences held at our school. These conferences, dubbed &#8220;Les Ateliers du Jeu Vidéo&#8221; &#8211; The Videogame Workshop were organized by all-around cool guy Jean-Michel Blottière. I&#8217;ll attempt to report on some of them. Today, the conference was [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>M.A.Z.E. &#8211; Update</title>
		<link>http://www.bauger.net/2008/03/maze-update/</link>
		<comments>http://www.bauger.net/2008/03/maze-update/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 20:15:57 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[student]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/07/maze-update/</guid>
		<description><![CDATA[I realize that it&#8217;s been very long since I last spoke about my current project. I guess that since I&#8217;m immersed in it I can&#8217;t really see any remarkable or newsworthy events. Hence the general update. The gameplay has come a long way in two months, from nebulous (read: unplayable) action/puzzler-to-be to an actually quite [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/03/maze-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Things I Do&#8230;</title>
		<link>http://www.bauger.net/2007/09/the-things-i-do/</link>
		<comments>http://www.bauger.net/2007/09/the-things-i-do/#comments</comments>
		<pubDate>Sun, 30 Sep 2007 20:25:07 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[Bio]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2007/09/30/the-things-i-do/</guid>
		<description><![CDATA[I understand that i should introduce myself a little, as I&#8217;m starting this from scratch in english ; All previous content was in french before, this blog is a sort of writing exercise&#8230; So, &#8220;excuse my french&#8221;! I am actually a second-year Game Design student at ENJMIN, located in AngoulÃªme, France. This public institution is [...]]]></description>
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		<slash:comments>1</slash:comments>
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