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	<title>Balthazar Auger &#187; game</title>
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	<description>Work on Play, Play at Work</description>
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		<title>Constrained game: Z-Rox</title>
		<link>http://www.bauger.net/2008/09/constrained-game-z-rox/</link>
		<comments>http://www.bauger.net/2008/09/constrained-game-z-rox/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 14:37:26 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[Potential Games]]></category>
		<category><![CDATA[1D]]></category>
		<category><![CDATA[constraint]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[line]]></category>
		<category><![CDATA[unidimensional]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=153</guid>
		<description><![CDATA[Z-Rox is a 1-dimensional game. But it is also not a 1-dimensional game. The premise is to guess invisible objects seen through a thin line that scans up or down. I suggest you go play it (it is a good puzzle game, gets your brain going) and then come back for the rest of it. [...]]]></description>
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		<title>1 Pixel Games</title>
		<link>http://www.bauger.net/2008/09/1-pixel-games/</link>
		<comments>http://www.bauger.net/2008/09/1-pixel-games/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 18:45:46 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[1pxg]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[exercise]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[pixel]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=112</guid>
		<description><![CDATA[&#8220;Gameness&#8221; is a very empirical concept and as such it might be hard to measure, but I believe that by following the progressive evolution of a system, we might pinpoint the moment it goes from being a non-game to being a game. If we identify the precise circumstances where this happens, we might learn something [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Constraint: Space</title>
		<link>http://www.bauger.net/2008/06/constraint-space/</link>
		<comments>http://www.bauger.net/2008/06/constraint-space/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 16:35:18 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Potential Games]]></category>
		<category><![CDATA[constraint]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[resolution]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=53</guid>
		<description><![CDATA[Space is the most logical constraint to consider after time. It is also one of the most obvious constraints I might talk about, due to its widespread use. When I refer to space, I talk about the spatial attribute of the Magic Circle of play. As (the translator of) J. Huizinga put it: All play [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Constraint: Time of production</title>
		<link>http://www.bauger.net/2008/06/constraint-time-of-production/</link>
		<comments>http://www.bauger.net/2008/06/constraint-time-of-production/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 23:37:48 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Potential Games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[time]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=44</guid>
		<description><![CDATA[Time has long been thought as a negative constraint to game development. Huge, multi-million dollar productions sometimes last for 3+ years and still manage to feel incomplete at the end, sometimes even requiring a patch to run properly. The general assumption is that more time and more money will forcibly yield a better game. However, [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Adopt-a-Word!</title>
		<link>http://www.bauger.net/2008/02/adopt-a-word/</link>
		<comments>http://www.bauger.net/2008/02/adopt-a-word/#comments</comments>
		<pubDate>Wed, 27 Feb 2008 00:05:04 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Poesysteme]]></category>
		<category><![CDATA[adoption]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[words]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/02/27/adopt-a-word/</guid>
		<description><![CDATA[Seeing as the conditions at the IGF pavilion weren&#8217;t optimal for poesysteme-ing, I decided to go towards the &#8220;performance&#8221; approach and have every visitor collaborate to create and maintain a poesysteme every day. The game only got rebooted when the game crashed and at the end of the day. People could add one or several [...]]]></description>
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		<slash:comments>0</slash:comments>
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