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	<title>Balthazar Auger &#187; gamels</title>
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		<title>Gamels: Why bother anyways?</title>
		<link>http://www.bauger.net/2008/10/gamels-why-bother-anyways/</link>
		<comments>http://www.bauger.net/2008/10/gamels-why-bother-anyways/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 16:09:24 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[game analysis]]></category>
		<category><![CDATA[game criticism]]></category>
		<category><![CDATA[gamels]]></category>

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		<description><![CDATA[Author&#8217;s note: I&#8217;m attempting to develop a method for game analysis around irreducible game elements (gamels). This and all the other articles are a sort of log of my thought process, and are not definitive truths. Please feel free to react or comment in any way. Q: It might seem irrelevant or useless to build [...]]]></description>
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		<title>Gamel categories</title>
		<link>http://www.bauger.net/2008/10/gamel-categories/</link>
		<comments>http://www.bauger.net/2008/10/gamel-categories/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 14:34:55 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
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		<category><![CDATA[Game Design]]></category>
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		<category><![CDATA[game theory]]></category>
		<category><![CDATA[gamels]]></category>

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		<description><![CDATA[Author&#8217;s note: I&#8217;m attempting to develop a method for game analysis around irreducible game elements (gamels). This and all the other articles are a sort of log of my thought process, and are not definitive truths. Please feel free to react or comment in any way. I had previously stated that a game element could [...]]]></description>
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		<title>Abstract gamels, AKA &#8220;rules&#8221;</title>
		<link>http://www.bauger.net/2008/08/abstract-gamels/</link>
		<comments>http://www.bauger.net/2008/08/abstract-gamels/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 01:35:22 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
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		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game elements]]></category>
		<category><![CDATA[game rules]]></category>
		<category><![CDATA[gamels]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[rules]]></category>

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		<description><![CDATA[Author&#8217;s note: I&#8217;m attempting to develop a method for game analysis around irreducible game elements (gamels). This and all the other articles are a sort of log of my thought process, and are not definitive truths. Please feel free to react or comment in any way. I&#8217;ve been thinking a lot about the nature of [...]]]></description>
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		<title>Gamels &#8211; game elements</title>
		<link>http://www.bauger.net/2008/08/gamels-game-elements/</link>
		<comments>http://www.bauger.net/2008/08/gamels-game-elements/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 15:52:58 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[game elements]]></category>
		<category><![CDATA[game theory]]></category>
		<category><![CDATA[gamels]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[rules]]></category>

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		<description><![CDATA[Author&#8217;s note: I&#8217;m attempting to develop a method for game analysis around irreducible game elements (gamels). This and all the other articles are a sort of log of my thought process, and are not definitive truths. Please feel free to react or comment in any way. I often run out of words to describe what [...]]]></description>
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