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	<title>Balthazar Auger &#187; games</title>
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	<description>Work on Play, Play at Work</description>
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		<title>ENJMIN &#8211; New vintage of games and interactive experiences</title>
		<link>http://www.bauger.net/2008/07/enjmin-new-vintage-of-games-and-interactive-experiences/</link>
		<comments>http://www.bauger.net/2008/07/enjmin-new-vintage-of-games-and-interactive-experiences/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 23:40:25 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[prototypes]]></category>
		<category><![CDATA[student]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=64</guid>
		<description><![CDATA[Sorry about the short absence, work got the best of me.
What I intended to talk about earlier this week was about the latest crop of projects to come out of ENJMIN. Every year around the end of June, first year students demo their interactive pieces to the public.
This year, a grand total of seventeen works [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Measuring &#8220;choice&#8221; in games</title>
		<link>http://www.bauger.net/2008/07/measuring-choice-in-games/</link>
		<comments>http://www.bauger.net/2008/07/measuring-choice-in-games/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 18:59:07 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Potential Games]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[chris bateman]]></category>
		<category><![CDATA[constraint]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=62</guid>
		<description><![CDATA[While reading a very interesting post over at Chris Bateman&#8217;s blog about player choice in games, I obviously tried to find a constraint in how much power over the game you give your player, ranging from total (sandbox games) to none (his Guitar Hero example is quite fitting).
But then, reading it again, I wasn&#8217;t so [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Time constraint limits</title>
		<link>http://www.bauger.net/2008/06/time-constraint-limits/</link>
		<comments>http://www.bauger.net/2008/06/time-constraint-limits/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 17:23:12 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Potential Games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[time]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=45</guid>
		<description><![CDATA[What is the minimal time in which you can create a game?
I&#8217;ve postulated before that the total time spent on the production of a game can either be divided in having the idea and building the objects to communicate that idea with.
Lets look into those two amounts of time.

Of course it is obvious that the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SAGE Journals &#8211; Games and Culture papers, for free!</title>
		<link>http://www.bauger.net/2007/11/sage-journals-games-and-culture-papers-for-free/</link>
		<comments>http://www.bauger.net/2007/11/sage-journals-games-and-culture-papers-for-free/#comments</comments>
		<pubDate>Sat, 17 Nov 2007 16:10:14 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[papers]]></category>
		<category><![CDATA[SAGE]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2007/11/17/sage-journals-games-and-culture-papers-for-free/</guid>
		<description><![CDATA[Pippa told me that SAGE were offering all of their papers for free until November 30th.
They cover a lot of subjects, but the journal that interested me the most is Games and Culture, a fairly new but already very complete publication.
To download, you need to have an account (those are free too) and a lot [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Things I Do&#8230;</title>
		<link>http://www.bauger.net/2007/09/the-things-i-do/</link>
		<comments>http://www.bauger.net/2007/09/the-things-i-do/#comments</comments>
		<pubDate>Sun, 30 Sep 2007 20:25:07 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[Bio]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2007/09/30/the-things-i-do/</guid>
		<description><![CDATA[I understand that i should introduce myself a little, as I&#8217;m starting this from scratch in english ; All previous content was in french before, this blog is a sort of writing exercise&#8230; So, &#8220;excuse my french&#8221;!
I am actually a second-year Game Design student at ENJMIN, located in AngoulÃªme, France. This public institution is rather [...]]]></description>
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		<slash:comments>1</slash:comments>
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