Posts Tagged ‘gamma 256’

Spatial constraint: gamma 256

Wednesday, June 18th, 2008

The gamma 256 contest was held by the Montreal-based Kokoromi collective in november 2007.

The requirements for entering the event were to submit a playable video game whose resolution had to be equal to or less than 256×256 pixels. The event received many brilliant submissions, amongst which were indie hits Passage, Bloody Zombies and Mr Heart Loves You Very Much.

This has “spatial constraint” written all over it!

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