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	<title>Balthazar Auger &#187; GDC</title>
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	<description>Work on Play, Play at Work</description>
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		<title>Bringing down Babel: why Games could use another Cold War</title>
		<link>http://www.bauger.net/2010/03/bringing-down-babel-why-games-could-use-another-cold-war/</link>
		<comments>http://www.bauger.net/2010/03/bringing-down-babel-why-games-could-use-another-cold-war/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 00:15:58 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
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		<category><![CDATA[GDC]]></category>
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		<guid isPermaLink="false">http://www.bauger.net/?p=367</guid>
		<description><![CDATA[This might probably be considered as a flame. On Awards I will assume that you have either attended the conference, or at least kept up with what goes on there, and have attended or at least watched some of the Awards ceremony on video. Awards ceremonies are always a very exciting glimpse of how the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Thursday Schmursday</title>
		<link>http://www.bauger.net/2010/03/thursday-schmursday/</link>
		<comments>http://www.bauger.net/2010/03/thursday-schmursday/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 17:57:47 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
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		<category><![CDATA[Events]]></category>
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		<category><![CDATA[GDC]]></category>
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		<guid isPermaLink="false">http://www.bauger.net/?p=362</guid>
		<description><![CDATA[Today was the big lauch of the actual conference, and with it the opening of the GDC expo floor and the arrival of the big-name studios and high profile, high money guys. Actually, I kinda miss the Summits. Conferences have gotten longer, more polished and with almost no time for Q&#38;A in several of them&#8230; [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Ruby Tuesday</title>
		<link>http://www.bauger.net/2010/03/ruby-tuesday/</link>
		<comments>http://www.bauger.net/2010/03/ruby-tuesday/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 08:27:59 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Indie]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=351</guid>
		<description><![CDATA[Hello, and welcome to the first day of GDC feedback extravaganza! The morning was kicked off very indie-ly as I attended the opening of the IGS where Ron Carmel explained a little further what the Indie Fund was about and how it came to be. The talk in itself was interesting, although it remains to [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
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		<title>GDC 08 &#8211; A Post-Mortem</title>
		<link>http://www.bauger.net/2008/03/gdc-08-a-post-mortem/</link>
		<comments>http://www.bauger.net/2008/03/gdc-08-a-post-mortem/#comments</comments>
		<pubDate>Sun, 02 Mar 2008 22:58:46 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[igf]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/03/gdc-08-a-post-mortem/</guid>
		<description><![CDATA[A week has gone since I flew back from San Francisco to France. I had to jump in the flow of life right away, which didn&#8217;t really give me time to catch up on everything that had happened in that week. Maybe what remains now is what was more important? Anyways, Sunday is always a [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>GDC 08 &#8211; Awards Show</title>
		<link>http://www.bauger.net/2008/02/gdc-08-awards-show/</link>
		<comments>http://www.bauger.net/2008/02/gdc-08-awards-show/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 05:21:49 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Poesysteme]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[crayon physics]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[ruckblende]]></category>
		<category><![CDATA[synaesthete]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/02/21/gdc-08-awards-show/</guid>
		<description><![CDATA[I attended the Awards Show, and I have to say that it&#8217;s the most awesome thing I ever attended in my whole friggin&#8217; life! Poesysteme was nominated, next to great games like Crayon Physics Deluxe (Seumas McNally Grand Prize winner, go Petri!) and Synaesthete (Student Showcase winner). Having met Petri and the Digipen guys, as [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Lame excuse ahoy!</title>
		<link>http://www.bauger.net/2008/02/lame-excuse-ahoy/</link>
		<comments>http://www.bauger.net/2008/02/lame-excuse-ahoy/#comments</comments>
		<pubDate>Wed, 13 Feb 2008 22:19:16 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[Bio]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[GDC]]></category>
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		<category><![CDATA[Poesysteme]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/02/14/lame-excuse-ahoy/</guid>
		<description><![CDATA[Okay, sorry I haven&#8217;t been able to pay more attention to this blog, it&#8217;s just that I&#8217;m putting in a bit of overtime on M.A.Z.E. to compensate the week I&#8217;ll be spending at GDC, which is also taking me time to get ready for. I&#8217;m sure GDC will provide me with good stories to tell, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Poesysteme &#8211; critical reception</title>
		<link>http://www.bauger.net/2008/02/poesysteme-critical-reception/</link>
		<comments>http://www.bauger.net/2008/02/poesysteme-critical-reception/#comments</comments>
		<pubDate>Fri, 08 Feb 2008 18:10:52 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Poesysteme]]></category>
		<category><![CDATA[blogging about blogging]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[igf]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/02/08/poesysteme-critical-reception/</guid>
		<description><![CDATA[As a sort of before-after experiment, I wanted to see if there were going to be significant differences in terms of coverage before and after the GDC for Poesysteme. My hypothesis is YES, but we&#8217;ll see. Until now, only four people have blogged about Poesysteme. The first one is Pippa, over at @joburg. Pippa is, [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/02/poesysteme-critical-reception/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>No, I wasn&#8217;t abducted by tap-dancing aliens.</title>
		<link>http://www.bauger.net/2008/01/no-i-wasnt-abducted-by-tap-dancing-aliens/</link>
		<comments>http://www.bauger.net/2008/01/no-i-wasnt-abducted-by-tap-dancing-aliens/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 13:29:23 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[SCRUM]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/01/28/no-i-wasnt-abducted-by-tap-dancing-aliens/</guid>
		<description><![CDATA[There&#8217;s a reason I haven&#8217;t been able to update the blog in a month (a MONTH? that&#8217;s just no good), but it is kind of lame, so I&#8217;d rather say I&#8217;ve been too busy to even glance at my blog. Luckily it&#8217;s partly true&#8230; So, let me try and recollect what happened since last time&#8230; [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/01/no-i-wasnt-abducted-by-tap-dancing-aliens/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Poesysteme wins its first contest!</title>
		<link>http://www.bauger.net/2007/11/poesysteme-wins-its-first-contest/</link>
		<comments>http://www.bauger.net/2007/11/poesysteme-wins-its-first-contest/#comments</comments>
		<pubDate>Wed, 07 Nov 2007 13:55:11 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[Bio]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[French]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Poesysteme]]></category>
		<category><![CDATA[SACD]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2007/11/07/poesysteme-wins-its-first-contest/</guid>
		<description><![CDATA[In the mailbox today, excellent news! (for me) Cher Balthazar, J&#8217;ai le plaisir de vous confirmer que vous avez été retenu par le jury du concours SACD &#8211; GDC pour partir à la GDC qui a lieu du 18 au 22 février, à San Francisco, Californie, USA. Tout d&#8217;abord, bravo pour votre jeu &#8220;Poesysteme&#8221; qui [...]]]></description>
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		<slash:comments>2</slash:comments>
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