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	<title>Balthazar Auger &#187; GDC2010</title>
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	<description>Work on Play, Play at Work</description>
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		<title>Wednesday: Indie Evolution</title>
		<link>http://www.bauger.net/2010/03/wednesday-indie-evolution/</link>
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		<pubDate>Thu, 11 Mar 2010 03:54:53 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[GDC2010]]></category>
		<category><![CDATA[Indie]]></category>

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		<description><![CDATA[Yesterday I jokingly said that the most interesting Indie talk came from the Serious Game summit. Today, that was actually revealed to be true. With the indie games movement gaining traction and its luminaries evolving in different directions, the base IGS experience seems to have shifted fundamentally. Matt Wegner had remarked at the first talk [...]]]></description>
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		<title>GDC 2010</title>
		<link>http://www.bauger.net/2010/03/gdc-2010/</link>
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		<pubDate>Tue, 09 Mar 2010 03:44:51 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[GDC2010]]></category>
		<category><![CDATA[San Francisco]]></category>

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		<description><![CDATA[I am currently in San Francisco, resting my weary feet in my hostel dorm. I collected my pass for the 2010 GDC today and then dedicated the day to some serious sightseeing. Weather was erratic, but very nice overall, and provided some very nice photo opportunities. I am becoming mildly obsessed with the bay bridge. [...]]]></description>
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