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	<title>Balthazar Auger &#187; igda</title>
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	<description>Work on Play, Play at Work</description>
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		<title>IGDA &#8220;Hacked&#8221; to push Langdell out!</title>
		<link>http://www.bauger.net/2009/08/igda-hacked-to-push-langdell-out/</link>
		<comments>http://www.bauger.net/2009/08/igda-hacked-to-push-langdell-out/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 14:14:34 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
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		<category><![CDATA[hack]]></category>
		<category><![CDATA[igda]]></category>
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		<category><![CDATA[tim langdell]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=317</guid>
		<description><![CDATA[I received this mail today, if you&#8217;re an IGDA member you should have too: Dear Members, Recently an email went out that appeared to have originated from IGDA. The return address of this email appeared as: &#8220;Concerned_Members_of_the_IGDA@IGDA.org.&#8221; That email address was spoofed and the communication was not an official IGDA communication. We are currently reviewing [...]]]></description>
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		<title>Making History: Spore devs release early prototype</title>
		<link>http://www.bauger.net/2008/07/making-history-spore-devs-release-early-prototype/</link>
		<comments>http://www.bauger.net/2008/07/making-history-spore-devs-release-early-prototype/#comments</comments>
		<pubDate>Sun, 13 Jul 2008 22:37:10 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
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		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[videogames]]></category>

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		<description><![CDATA[Over at the community pages of Spore, the long-awaited (at least for me) &#8220;Sim-everything&#8221;, developers have released an early prototype, probably used to develop the space-phase, since it deals with gravitational interaction of particles. From the article: Usually these prototypes are never seen by the public, but we thought some of the more intrepid players [...]]]></description>
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		<title>GDC 08 &#8211; A Post-Mortem</title>
		<link>http://www.bauger.net/2008/03/gdc-08-a-post-mortem/</link>
		<comments>http://www.bauger.net/2008/03/gdc-08-a-post-mortem/#comments</comments>
		<pubDate>Sun, 02 Mar 2008 22:58:46 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[igf]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/03/gdc-08-a-post-mortem/</guid>
		<description><![CDATA[A week has gone since I flew back from San Francisco to France. I had to jump in the flow of life right away, which didn&#8217;t really give me time to catch up on everything that had happened in that week. Maybe what remains now is what was more important? Anyways, Sunday is always a [...]]]></description>
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