Posts Tagged ‘input’

Abstract gamels, AKA “rules”

Saturday, August 16th, 2008

I’ve been thinking a lot about the nature of game rules recently, partly due to Johan Huizinga’s influence and partly due to a “very small” project I’ve been investing my free time in recently.

Rules are what I manipulate when designing. Whether I’m tuning controls, scoring systems, writing a story or just thinking about a new super-cool gameplay, every design decision I make explicitly or implicitly affects one of the many rules that compose a video game. (more…)

Constraint: Controls

Tuesday, July 1st, 2008

I consider control to be the last of the constraint categories based off the physical characteristics of play. Also, it is one of the few “universal” constraints I might talk about, as it is applied to any kind of games. I would even go as far as stating that most games are determined by some form of constrained controls. (more…)