Abstract gamels, AKA “rules”
Saturday, August 16th, 2008I’ve been thinking a lot about the nature of game rules recently, partly due to Johan Huizinga’s influence and partly due to a “very small” project I’ve been investing my free time in recently.
Rules are what I manipulate when designing. Whether I’m tuning controls, scoring systems, writing a story or just thinking about a new super-cool gameplay, every design decision I make explicitly or implicitly affects one of the many rules that compose a video game. (more…)