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	<title>Balthazar Auger &#187; input</title>
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	<description>Work on Play, Play at Work</description>
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		<title>1pxg: Black/white + extended input ~ Alphabetical</title>
		<link>http://www.bauger.net/2008/11/1pxg-blackwhite-extended-input-alphabetical/</link>
		<comments>http://www.bauger.net/2008/11/1pxg-blackwhite-extended-input-alphabetical/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 17:28:32 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[1pxg]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[black and white]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[pixel game]]></category>

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		<description><![CDATA[
One pixel games are a little pet experiment of mine in which I try to find &#8220;gameness&#8221; or ludicity in minimal systems, namely &#8220;pixels&#8221; &#8211; squares whose only function is to display color. You can check out other instances of these pixels here.
I was in the process of seeing through the release of the first [...]]]></description>
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		<title>Abstract gamels, AKA &#8220;rules&#8221;</title>
		<link>http://www.bauger.net/2008/08/abstract-gamels/</link>
		<comments>http://www.bauger.net/2008/08/abstract-gamels/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 01:35:22 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game elements]]></category>
		<category><![CDATA[game rules]]></category>
		<category><![CDATA[gamels]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[rules]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=67</guid>
		<description><![CDATA[Author&#8217;s note: I&#8217;m attempting to develop a method for game analysis around irreducible game elements (gamels). This and all the other articles are a sort of log of my thought process, and are not definitive truths. Please feel free to react or comment in any way.
I&#8217;ve been thinking a lot about the nature of game [...]]]></description>
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		<title>Constraint: Controls</title>
		<link>http://www.bauger.net/2008/07/constraint-controls/</link>
		<comments>http://www.bauger.net/2008/07/constraint-controls/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 22:12:57 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Potential Games]]></category>
		<category><![CDATA[constraint]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[homo ludens]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[one button games]]></category>

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		<description><![CDATA[I consider control to be the last of the constraint categories based off the physical characteristics of play. Also, it is one of the few &#8220;universal&#8221; constraints I might talk about, as it is applied to any kind of games. I would even go as far as stating that most games are determined by some [...]]]></description>
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