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	<title>Balthazar Auger &#187; mario 64</title>
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	<description>Work on Play, Play at Work</description>
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		<title>&#8220;Borrowing&#8221; vocabulary: Diegesis</title>
		<link>http://www.bauger.net/2009/02/borrowing-vocabulary-diegesis/</link>
		<comments>http://www.bauger.net/2009/02/borrowing-vocabulary-diegesis/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 00:23:43 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Casablanca]]></category>
		<category><![CDATA[diegesis]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[mario 64]]></category>
		<category><![CDATA[mimesis]]></category>
		<category><![CDATA[narration]]></category>
		<category><![CDATA[vocabulary]]></category>

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		<description><![CDATA[While working on games, I&#8217;ve come to notice how often the games industry borrows vocabulary to other media; mainly from movies and literature due to their shared strong narrative component. I was thinking about game interfaces and HUDs and I remembered a word I had heard associated to film music. The example was a scene [...]]]></description>
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