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	<title>Balthazar Auger &#187; maze</title>
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	<description>Work on Play, Play at Work</description>
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		<title>M.A.Z.E. &#8220;released&#8221;&#8230; sorta</title>
		<link>http://www.bauger.net/2008/03/maze-released-sorta/</link>
		<comments>http://www.bauger.net/2008/03/maze-released-sorta/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 17:48:12 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[student]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/28/maze-released-sorta/</guid>
		<description><![CDATA[Yesterday was the final presentation of our prototypes before a panel of industry figures, including Jordan Mechner and Benoît Sokal. This presentation had to be some simulation of pitching the game to a publisher, and so gameplay, marketing details had to be provided in a clear manner. Also, the prototype had to be demoed the [...]]]></description>
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		<title>Rush Week</title>
		<link>http://www.bauger.net/2008/03/rush-week/</link>
		<comments>http://www.bauger.net/2008/03/rush-week/#comments</comments>
		<pubDate>Sat, 22 Mar 2008 18:34:14 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[student]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/22/rush-week/</guid>
		<description><![CDATA[I haven&#8217;t been able to give any sign of life lately due to the fact that M.A.Z.E. has to be delivered monday. I&#8217;ll manage to have a lot of info on it around wednesday, I think.]]></description>
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		<title>M.A.Z.E. &#8211; Update</title>
		<link>http://www.bauger.net/2008/03/maze-update/</link>
		<comments>http://www.bauger.net/2008/03/maze-update/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 20:15:57 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[student]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/07/maze-update/</guid>
		<description><![CDATA[I realize that it&#8217;s been very long since I last spoke about my current project. I guess that since I&#8217;m immersed in it I can&#8217;t really see any remarkable or newsworthy events. Hence the general update. The gameplay has come a long way in two months, from nebulous (read: unplayable) action/puzzler-to-be to an actually quite [...]]]></description>
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		<title>No, I wasn&#8217;t abducted by tap-dancing aliens.</title>
		<link>http://www.bauger.net/2008/01/no-i-wasnt-abducted-by-tap-dancing-aliens/</link>
		<comments>http://www.bauger.net/2008/01/no-i-wasnt-abducted-by-tap-dancing-aliens/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 13:29:23 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[SCRUM]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/01/28/no-i-wasnt-abducted-by-tap-dancing-aliens/</guid>
		<description><![CDATA[There&#8217;s a reason I haven&#8217;t been able to update the blog in a month (a MONTH? that&#8217;s just no good), but it is kind of lame, so I&#8217;d rather say I&#8217;ve been too busy to even glance at my blog. Luckily it&#8217;s partly true&#8230; So, let me try and recollect what happened since last time&#8230; [...]]]></description>
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		<title>M.A.Z.E. &#8211; The roughly one month in pre-production update</title>
		<link>http://www.bauger.net/2007/11/maze-the-roughly-one-month-in-pre-production-update/</link>
		<comments>http://www.bauger.net/2007/11/maze-the-roughly-one-month-in-pre-production-update/#comments</comments>
		<pubDate>Wed, 14 Nov 2007 00:53:22 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[emagiciens]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[prototype]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2007/11/14/maze-the-roughly-one-month-in-pre-production-update/</guid>
		<description><![CDATA[Ok, so it&#8217;s been more-or-less one month since we started working on the game. What&#8217;s up? First of all, it&#8217;s nice to see that there has not been any conflicts covert or open, SO FAR. Of course, it would be foolish to hope for peace and love during the whole pre-production period. This is (SPARTAAAA) [...]]]></description>
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		<title>M.A.Z.E. &#8211; The Team</title>
		<link>http://www.bauger.net/2007/10/maze-the-team/</link>
		<comments>http://www.bauger.net/2007/10/maze-the-team/#comments</comments>
		<pubDate>Wed, 17 Oct 2007 22:55:31 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[student]]></category>
		<category><![CDATA[team]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2007/10/18/maze-the-team/</guid>
		<description><![CDATA[Ok, so work has now officially started on M.A.Z.E., as from this tuesday. Much can&#8217;t be said on the gameplay yet, as it is mainly in my head and it&#8217;s the other people&#8217;s job to ask the heck out of it, until everything&#8217;s been explained to everyone in everyway possible. These are the people i&#8217;ll [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>To blog a prototype: M.A.Z.E. (working title)</title>
		<link>http://www.bauger.net/2007/10/to-blog-a-prototype-maze-working-title/</link>
		<comments>http://www.bauger.net/2007/10/to-blog-a-prototype-maze-working-title/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 17:54:31 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[student game]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2007/10/10/to-blog-a-prototype-maze-working-title/</guid>
		<description><![CDATA[Our second year assignment at the ENJMIN is to prototype a game like we would if we wanted to sell it to someone and /or attempt to make money with it. They gave us six months with a 9-person team, something I gather is sort of close to the &#8220;real deal&#8221;. So, then I got [...]]]></description>
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