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	<title>Balthazar Auger &#187; pixel game</title>
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	<link>http://www.bauger.net</link>
	<description>Work on Play, Play at Work</description>
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		<title>1pxg: Black/white + extended input ~ Alphabetical</title>
		<link>http://www.bauger.net/2008/11/1pxg-blackwhite-extended-input-alphabetical/</link>
		<comments>http://www.bauger.net/2008/11/1pxg-blackwhite-extended-input-alphabetical/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 17:28:32 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[1pxg]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[black and white]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[pixel game]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=227</guid>
		<description><![CDATA[One pixel games are a little pet experiment of mine in which I try to find &#8220;gameness&#8221; or ludicity in minimal systems, namely &#8220;pixels&#8221; &#8211; squares whose only function is to display color. You can check out other instances of these pixels here. I was in the process of seeing through the release of the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>1pxg: Hold when black, release when white -with random successor and timer, and colored warnings</title>
		<link>http://www.bauger.net/2008/10/1pxg-hold-when-black-release-when-white-with-random-successor-and-timer-and-colored-warnings/</link>
		<comments>http://www.bauger.net/2008/10/1pxg-hold-when-black-release-when-white-with-random-successor-and-timer-and-colored-warnings/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 13:00:30 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[1pxg]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[black and white]]></category>
		<category><![CDATA[pixel game]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=214</guid>
		<description><![CDATA[To conclude this exercise, I&#8217;d like to present you with the final bouquet. This is the most complex system of the series and features a new kind of warning state. Here it is: Featuring random choices both in state timer lenght and state successor, this prototype flirts with the limits of the &#8220;hold&#8221; mechanic for [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>1pxg: Hold when black, release when white -with warning and random successor</title>
		<link>http://www.bauger.net/2008/10/1pxg-hold-when-black-release-when-white-with-warning-and-random-successor/</link>
		<comments>http://www.bauger.net/2008/10/1pxg-hold-when-black-release-when-white-with-warning-and-random-successor/#comments</comments>
		<pubDate>Mon, 06 Oct 2008 13:00:13 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[1pxg]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[black and white]]></category>
		<category><![CDATA[pixel game]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=212</guid>
		<description><![CDATA[In an attempt to make the random successor rule visible, I&#8217;ve replaced the tolerance period between states by the graphical warning. This prototype is somewhat flawed too, for the similar reason than &#8220;Hold when black, release when white&#8221; was flawed: when the system exits the generic warning state, there is no way of knowing if [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/10/1pxg-hold-when-black-release-when-white-with-warning-and-random-successor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>1pxg: Hold when black, release when white -with tolerance and random successor</title>
		<link>http://www.bauger.net/2008/10/1pxg-hold-when-black-release-when-white-with-tolerance-and-random-successor/</link>
		<comments>http://www.bauger.net/2008/10/1pxg-hold-when-black-release-when-white-with-tolerance-and-random-successor/#comments</comments>
		<pubDate>Sun, 05 Oct 2008 13:00:49 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[1pxg]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[black and white]]></category>
		<category><![CDATA[pixel game]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=206</guid>
		<description><![CDATA[Another experiment with randomness, this time applied to the way states follow each other. When a state&#8217;s timer is depleted, there&#8217;s a random choice between both black and white states to see which one will be the next. The main issue here is that this prototype feels a little like yesterday&#8217;s, but for the wrong [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>1pxg: Hold when black, release when white -with warning and random intervals</title>
		<link>http://www.bauger.net/2008/10/1pxg-hold-when-black-release-when-white-with-warning-and-random-intervals/</link>
		<comments>http://www.bauger.net/2008/10/1pxg-hold-when-black-release-when-white-with-warning-and-random-intervals/#comments</comments>
		<pubDate>Sat, 04 Oct 2008 13:00:12 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[1pxg]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[black and white]]></category>
		<category><![CDATA[pixel game]]></category>
		<category><![CDATA[random]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=203</guid>
		<description><![CDATA[Today&#8217;s prototype is an attempt to remedy the limited interest of the previous iteration by using a very cheap trick: random intervals. Cyan nodes indicate the presence of randomness. Random numbers are often used as a cheap method of renewing an experience who would otherwise feel repetitive or stale. The addition of an unknown variable [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>1pxg: Hold when black, release when white -with warning</title>
		<link>http://www.bauger.net/2008/10/1pxg-hold-when-black-release-when-white-with-warning/</link>
		<comments>http://www.bauger.net/2008/10/1pxg-hold-when-black-release-when-white-with-warning/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 13:00:54 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[1pxg]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[black and white]]></category>
		<category><![CDATA[game graphics]]></category>
		<category><![CDATA[pixel game]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=194</guid>
		<description><![CDATA[This prototype is very similar to yesterday&#8217;s in its general form, the only thing that changes is the graphical appearance of the tolerance. I&#8217;ve turned it into a less violent flicker than the &#8220;lose&#8221; state in order to measure the effect of graphical artifacts. The new systems goes like this: Maybe it&#8217;s just me, but [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/10/1pxg-hold-when-black-release-when-white-with-warning/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>1pxg: Hold when black, release when white -with tolerance</title>
		<link>http://www.bauger.net/2008/10/1pxg-hold-when-black-release-when-white-with-tolerance/</link>
		<comments>http://www.bauger.net/2008/10/1pxg-hold-when-black-release-when-white-with-tolerance/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 13:00:24 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[1pxg]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[black and white]]></category>
		<category><![CDATA[pixel game]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=191</guid>
		<description><![CDATA[In an attempt to render yesterday&#8217;s prototype more playable, I&#8217;ve added a short &#8220;tolerance&#8221; time in each state during which input state doesn&#8217;t matter in order to play nice with human reaction times. The impossibility issue is averted thanks to this short tolerance factor. The system can now be experienced in his entirety (the user [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/10/1pxg-hold-when-black-release-when-white-with-tolerance/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>1pxg: Hold when black, release when white</title>
		<link>http://www.bauger.net/2008/10/1pxg-hold-when-black-release-when-white/</link>
		<comments>http://www.bauger.net/2008/10/1pxg-hold-when-black-release-when-white/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 13:00:59 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[1pxg]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[black and white]]></category>
		<category><![CDATA[difficulty]]></category>
		<category><![CDATA[pixel game]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=178</guid>
		<description><![CDATA[Yesterday&#8217;s prototype was flawed, but a loophole in the rules still allowed avoiding the lose state, at the cost of the desired reflex-based challenge. Today&#8217;s iteration sees the addition of a rule concerning the &#8220;white&#8221; state. The &#8220;release when white&#8221; rule is implemented as a transition to the lose state if any button is pressed [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/10/1pxg-hold-when-black-release-when-white/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>1pxg: Hold when Black with Lose State</title>
		<link>http://www.bauger.net/2008/09/1pxg-hold-when-black-with-lose-state/</link>
		<comments>http://www.bauger.net/2008/09/1pxg-hold-when-black-with-lose-state/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 13:00:01 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[1pxg]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[black and white]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[emergence]]></category>
		<category><![CDATA[pixel game]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=168</guid>
		<description><![CDATA[Following some of the lessons learned on the previous series, this next iteration features a &#8220;lose&#8221; state. The conclusion of the previous exercise was that a system who could process failure and gave specific negative feedback could yield ludicity. The resulting system behaves like this: Upon analysis, it becomes apparent that the addition of a [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/09/1pxg-hold-when-black-with-lose-state/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>1pxg: Hold when Black</title>
		<link>http://www.bauger.net/2008/09/1pxg-hold-when-black/</link>
		<comments>http://www.bauger.net/2008/09/1pxg-hold-when-black/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 13:41:39 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[1pxg]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[black and white]]></category>
		<category><![CDATA[pixel game]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=159</guid>
		<description><![CDATA[This next series of 1-pixel games is built on the same pixel class than the previous series, from a programming point of view. As before, I&#8217;ve limited my action to manipulating the different states the pixel goes through without adding functionalities. This new series sees the replacement of the &#8220;press any keyboard key&#8221; action by [...]]]></description>
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		<slash:comments>0</slash:comments>
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