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	<title>Balthazar Auger &#187; prototype</title>
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	<description>Work on Play, Play at Work</description>
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		<title>Making History: Spore devs release early prototype</title>
		<link>http://www.bauger.net/2008/07/making-history-spore-devs-release-early-prototype/</link>
		<comments>http://www.bauger.net/2008/07/making-history-spore-devs-release-early-prototype/#comments</comments>
		<pubDate>Sun, 13 Jul 2008 22:37:10 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.bauger.net/?p=65</guid>
		<description><![CDATA[Over at the community pages of Spore, the long-awaited (at least for me) &#8220;Sim-everything&#8221;, developers have released an early prototype, probably used to develop the space-phase, since it deals with gravitational interaction of particles.
From the article:
Usually these prototypes are never seen by the public, but we thought some of the more intrepid players out there [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>M.A.Z.E. &#8220;released&#8221;&#8230; sorta</title>
		<link>http://www.bauger.net/2008/03/maze-released-sorta/</link>
		<comments>http://www.bauger.net/2008/03/maze-released-sorta/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 17:48:12 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[student]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/28/maze-released-sorta/</guid>
		<description><![CDATA[Yesterday was the final presentation of our prototypes before a panel of industry figures, including Jordan Mechner and Benoît Sokal.
This presentation had to be some simulation of pitching the game to a publisher, and so gameplay, marketing details had to be provided in a clear manner. Also, the prototype had to be demoed the best [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rush Week</title>
		<link>http://www.bauger.net/2008/03/rush-week/</link>
		<comments>http://www.bauger.net/2008/03/rush-week/#comments</comments>
		<pubDate>Sat, 22 Mar 2008 18:34:14 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[student]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/22/rush-week/</guid>
		<description><![CDATA[If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it's missing. Get Flash Player from Adobe.
		
		
I haven&#8217;t been able to give any sign of life lately due to the fact that M.A.Z.E. has to be delivered monday.
I&#8217;ll manage to have a lot of [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2008/03/rush-week/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>M.A.Z.E. &#8211; Update</title>
		<link>http://www.bauger.net/2008/03/maze-update/</link>
		<comments>http://www.bauger.net/2008/03/maze-update/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 20:15:57 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[ENJMIN]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[student]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2008/03/07/maze-update/</guid>
		<description><![CDATA[I realize that it&#8217;s been very long since I last spoke about my current project. I guess that since I&#8217;m immersed in it I can&#8217;t really see any remarkable or newsworthy events. Hence the general update.

The gameplay has come a long way in two months, from nebulous (read: unplayable) action/puzzler-to-be to an actually quite pleasing [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Production Hell, Prototyping Heaven?</title>
		<link>http://www.bauger.net/2007/11/production-hell-prototyping-heaven/</link>
		<comments>http://www.bauger.net/2007/11/production-hell-prototyping-heaven/#comments</comments>
		<pubDate>Sat, 24 Nov 2007 20:49:45 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[prototype]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2007/11/24/production-hell-prototyping-heaven/</guid>
		<description><![CDATA[Inexperienced people, absent hierarchy, doubtful team constitution, loose working hours, crummy machines, &#8220;almost-original&#8221; software running here and there, and of course, nobody gets paid&#8230; Many would say this is a recipe for disaster if you plan to make a game, or anything else for that matter.
And yet I think you could not craft a better [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>M.A.Z.E. &#8211; The roughly one month in pre-production update</title>
		<link>http://www.bauger.net/2007/11/maze-the-roughly-one-month-in-pre-production-update/</link>
		<comments>http://www.bauger.net/2007/11/maze-the-roughly-one-month-in-pre-production-update/#comments</comments>
		<pubDate>Wed, 14 Nov 2007 00:53:22 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[emagiciens]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[prototype]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2007/11/14/maze-the-roughly-one-month-in-pre-production-update/</guid>
		<description><![CDATA[Ok, so it&#8217;s been more-or-less one month since we started working on the game. What&#8217;s up?
First of all, it&#8217;s nice to see that there has not been any conflicts covert or open, SO FAR. Of course, it would be foolish to hope for peace and love during the whole pre-production period. This is (SPARTAAAA) the [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>M.A.Z.E. &#8211; The Team</title>
		<link>http://www.bauger.net/2007/10/maze-the-team/</link>
		<comments>http://www.bauger.net/2007/10/maze-the-team/#comments</comments>
		<pubDate>Wed, 17 Oct 2007 22:55:31 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[student]]></category>
		<category><![CDATA[team]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2007/10/18/maze-the-team/</guid>
		<description><![CDATA[Ok, so work has now officially started on M.A.Z.E., as from this tuesday.
Much can&#8217;t be said on the gameplay yet, as it is mainly in my head and it&#8217;s the other people&#8217;s job to ask the heck out of it, until everything&#8217;s been explained to everyone in everyway possible.
These are the people i&#8217;ll be working [...]]]></description>
		<wfw:commentRss>http://www.bauger.net/2007/10/maze-the-team/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>To blog a prototype: M.A.Z.E. (working title)</title>
		<link>http://www.bauger.net/2007/10/to-blog-a-prototype-maze-working-title/</link>
		<comments>http://www.bauger.net/2007/10/to-blog-a-prototype-maze-working-title/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 17:54:31 +0000</pubDate>
		<dc:creator>Balthazar</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[To blog a prototype]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[student game]]></category>

		<guid isPermaLink="false">http://www.bauger.net/2007/10/10/to-blog-a-prototype-maze-working-title/</guid>
		<description><![CDATA[Our second year assignment at the ENJMIN is to prototype a game like we would if we wanted to sell it to someone and /or attempt to make money with it. They gave us six months with a 9-person team, something I gather is sort of close to the &#8220;real deal&#8221;.
So, then I got lucky [...]]]></description>
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		<slash:comments>1</slash:comments>
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