Posts Tagged ‘space’

Space-constrained DEFENDER

Defender

DEFENDER of the Favicon is a port of the original DEFENDER by Eugene Jarvis. This version, through webdev voodoo, was made to sit in the space reserved for Favicons in browsers: a mere 16×16 pixels!

Agreed, this version is much simpler than the original DEFENDER, which could mean that Mr Jarvis had already used his available space in a very optimized fashion. Nevertheless, this minimal version manages to capture the general feel of the game un just a fraction of the original space, which is quite commendable.

I strongly suggest you play this version and then play the original somewhere, in order to compare them.

Posted: July 16th, 2008
Categories: English, Potential Games
Tags: , , , ,
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Spatial constraint: gamma 256

The gamma 256 contest was held by the Montreal-based Kokoromi collective in november 2007.

The requirements for entering the event were to submit a playable video game whose resolution had to be equal to or less than 256×256 pixels. The event received many brilliant submissions, amongst which were indie hits Passage, Bloody Zombies and Mr Heart Loves You Very Much.

This has “spatial constraint” written all over it!

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Posted: June 18th, 2008
Categories: English
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Constraint: Space

Space is the most logical constraint to consider after time. It is also one of the most obvious constraints I might talk about, due to its widespread use.

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Posted: June 13th, 2008
Categories: English, Potential Games
Tags: , , ,
Comments: 2 Comments.