Posts Tagged ‘student’

ENJMIN - New vintage of games and interactive experiences

Saturday, July 12th, 2008

Sorry about the short absence, work got the best of me.

What I intended to talk about earlier this week was about the latest crop of projects to come out of ENJMIN. Every year around the end of June, first year students demo their interactive pieces to the public.

This year, a grand total of seventeen works were presented. Not all of them are downloadable yet, I’ll update the list as they hit the web. Read further for the full list. (more…)

M.A.Z.E. “released”… sorta

Friday, March 28th, 2008

Yesterday was the final presentation of our prototypes before a panel of industry figures, including Jordan Mechner and Benoît Sokal.

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Rush Week

Saturday, March 22nd, 2008


I haven’t been able to give any sign of life lately due to the fact that M.A.Z.E. has to be delivered monday.

I’ll manage to have a lot of info on it around wednesday, I think.

M.A.Z.E. - Update

Friday, March 7th, 2008

I realize that it’s been very long since I last spoke about my current project. I guess that since I’m immersed in it I can’t really see any remarkable or newsworthy events. Hence the general update.

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IGF Student Competition Entrant!

Wednesday, October 24th, 2007

I’m proud to announce that Poesysteme  is an official IGF 2008 Student Competition Entrant.

No, actually, it’s true! Look here . Neat huh?

But then, look at the competition… Very good games all around! What a blessing/curse!

Oh well, we’ll see on “Monday, December 17th” according to the e-mail.

M.A.Z.E. - The Team

Thursday, October 18th, 2007

Ok, so work has now officially started on M.A.Z.E., as from this tuesday.

Much can’t be said on the gameplay yet, as it is mainly in my head and it’s the other people’s job to ask the heck out of it, until everything’s been explained to everyone in everyway possible.

These are the people i’ll be working with:

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