Posts Tagged ‘time’

Time constraint limits

Saturday, June 7th, 2008

What is the minimal time in which you can create a game?

I’ve postulated before that the total time spent on the production of a game can either be divided in having the idea and building the objects to communicate that idea with.

Lets look into those two amounts of time.

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Constraint: Time of production

Friday, June 6th, 2008

Time has long been thought as a negative constraint to game development. Huge, multi-million dollar productions sometimes last for 3+ years and still manage to feel incomplete at the end, sometimes even requiring a patch to run properly. The general assumption is that more time and more money will forcibly yield a better game. However, this is periodically proved false.

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