What is the minimal time in which you can create a game?
I’ve postulated before that the total time spent on the production of a game can either be divided in having the idea and building the objects to communicate that idea with.
Lets look into those two amounts of time.
Time has long been thought as a negative constraint to game development. Huge, multi-million dollar productions sometimes last for 3+ years and still manage to feel incomplete at the end, sometimes even requiring a patch to run properly. The general assumption is that more time and more money will forcibly yield a better game. However, this is periodically proved false.